RELATED UNI-WIKI REFERENCES
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The Heron has good computer and electronic systems, giving it the option of participating in electronic warfare. But it has relatively poor defenses and limited weaponry, so it's more commonly used for scouting and exploration.
SHIP BONUSES
Caldari Frigate Skill Bonus: 7.5% increase to scan strength of probes per level 5% bonus to Codebreaker, Analyzer and Salvager cycle time per level
Required Skills
Training Time what's this?0d 1h 42m
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Grouping
▪ Variations Buzzard
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Can Use Covert Ops Cloak
15 MW 300 tf
306 m/sec
190 m³
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Ship Attributes
Fittings |
High 3
Launchers 2
Turrets 2
Rig
3
small
Calibration 400
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Navigation |
Base Time to Warp 5.63 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 15 Mbit/sec
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Targeting |
Gravimetric Sensor 12 points
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Structure |
Structure Hitpoints 200 HP
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Armor |
Armor Hitpoints 200 HP
Armor Resistances
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Shields |
Shield Capacity 400 HP
Shield Resistances
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Summary
The Heron is the Caldari Tech 1 exploration and scanning frigate. It is a good ship for rookies or veterans who are getting into probing and don't have the skills for the T2 version, the Buzzard. It's bonus to cycle time for hacking, archaeology, and salvaging modules means it can be very effective for looting exploration sites as well.
Skills
Further information about additional or recommended skills to pilot Heron for a specific or it's common role(s) can be written here.
Fitting
[Heron, Exploration Cleanup]
Core Probe Launcher I
Prototype Cloaking Device I
Salvager I
Limited 1MN Microwarpdrive I
Codebreaker I
Analyzer I
Small Shield Extender II
Micro Peroxide Capacitor Power Cell
Damage Control II
Nanofiber Internal Structure II
Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I
Salvage Drone I x3
Hobgoblin I x4
Core Scanner Probe I x1
- This fit is generally fit to do a bit of everything. It can probe down sites and, after they are cleared by a combat ship, collect the loot. The majority of the slots are very flexible depending on what it is being fitted for, but be wary of the ship's low powergrid.
[Heron, The Adrianavani Special]
Rocket Launcher II
Rocket Launcher II
75mm Prototype Gauss Gun
1MN Afterburner II
Faint Epsilon Warp Scrambler I
'Langour' Drive Disruptor I
'Langour' Drive Disruptor I
Balmer Series Tracking Disruptor I
Damage Control II
Ballistic Control System II
Small Hydraulic Bay Thrusters I
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Hobgoblin II x4
Warrior II x3
Tracking Speed Disruption Script x1
Optimal Range Disruption Script x1
Caldari Navy Inferno Rocket x1
Caldari Navy Lead Charge S x1
- Originally designed for the Libold FFA, this heron is fit for short-ish range 1v1 frigate combat. Be careful what you engage with it though, since as an exploration frigate with little to no tank it cannot stand up to most combat frigates without being able to control range; hopefully with the double webs, scam, and good piloting this should not be a problem. (Still, expect to die a lot).
Tactics
No sub-article about Heron roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.
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