Cheetah

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Ship Database
Cheetah
CornerT2h.png
Cheetah
Minmatar Republic
Minmatar Republic
Covert Ops
Probe Class
Highlight
Can use Covert Ops Cloak
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.

Developer: Thukker Mix

It is unclear how Thukker Mix could master the intricacies of cloaking technology so quickly after the fall of Crielere. According to Professor Oggand Viftuin, head of R&D, the tribe managed to recruit some senior Caldari scientist that used to work on the Mirage Project at Crielere. Ishukone has denied this, claiming that the Thukkers aquired the technology from prototypes stolen by the Guristas.

SHIP BONUSES

Role Bonus:
+10 Virus strength to Relic and Data Analyzers
Minmitar Frigate Skill Bonus:
5% bonus to Small Projectile Turret Damage per level
10% bonus to Small Projectile Turret Optimal Range per level
Covert Ops Skill Bonus:
20% reduced CPU need for Cloaking Devices per level
10% increase to scan strength of probes per level
10% reduction to survey probe flight time per level
Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds

Required Skills
  • Minmatar Frigate V11d 20h 26m
    • Spaceship Command I8m
  • Covert Ops I33m
    • Spaceship Command III4h 26m
    • Electronics Upgrades V11d 20h 26m
      • CPU Management II47m
      • Power Grid Management II47m
Training Time what's this?
23d 23h 27m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Probe
Probe.jpg
Probe
Standard Frigates Probe Class
Icon hi slot.png3 (2/2) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png25 MW Icon cpu.png240 tf
Icon velocity.png360 m/sec
Icon capacity.png400 m³

Ship Attributes

Fittings
Powergrid
powergrid
15 MW
CPU
cpu output
275 tf
Capacitor
capacitor
187.5 GJ
High
high slots
3
Launchers
launcher slots
1
Turrets
turret slots
2
Medium
medium slots
4
Low
low slots
3
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
381 m/s
Inertia Modifier
inertia modifier (agility)
3.77
Warp Speed
inertia modifier (agility)
13.5 AU/s
Base Time to Warp
base time to warp
7.47 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
37 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
20 points
Sig. Radius
signature radius
46 m
Scan Res.
scan resolution
450 mm
Structure
Structure Hitpoints
structure hitpoints
528 HP
Mass
ship mass
1,430,000 kg
Volume
ship volume
17,400 m³
Cargo Capacity
cargo capacity
200 m³
Armor
Armor Hitpoints
armor hitpoints
387 HP
Armor Resistances
EM
electromagnetic resistance
70
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
281 HP
Shield Resistances
EM
electromagnetic resistance
10
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The covert ops frigates have few differences, but the cheetah is slightly faster and more maneuverable than the rest, while having a below par capacitor. Its speed makes it the ideal covert ops frigate for creating tactical bookmarks and maneuvering behind enemies on grid for fleet warps and hotdrops. But the speed comes at a price. Its powergrid is lesser than that of the Anathema and Helios, its CPU and capacitor is the lowest of all four covert ops frigates, and it possesses four, instead of five, mid-slots. Consequently, a Cheetah needs more advanced fitting skills or an extra fitting module to achieve the same versatility as the other covert ops frigates.

Skills

Recommended Skills-

 Covert Ops IV
 Electronics IV
 Cloaking IV
 Science III
 Astrometrics IV
 Astrometric Rangefinding III
 Astrometric Acquisition III
 Astrometric Pinpointing III
 Navigation IV
 Accelaration Control III
 Afterburner III
 Evasive Maneuvering IV
 Fuel Conservation IV
 High Speed Maneuvering III
 Warp Drive Operation IV

Fitting

Non-Cyno Scout
Cheetah: Non-Cyno Scout
EFT
[Cheetah, Non-Cyno Scout]
Covert Ops Cloaking Device II
Expanded Probe Launcher I

Limited 1MN Microwarpdrive I

Nanofiber Internal Structure II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I



Combat Scanner Probe I x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
Icon mid slot.png
Icon mid slot.png
Icon mid slot.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Astrometric Rangefinding IV
  • Astrometric Acquisition III
  • Astrometrics III
  • Cloaking IV
  • Covert Ops IV
  • Astrometric Acquisiton IV
  • Astrometrics IV
NOTES
  • There is 1 remaining grid, allowing a single mid slot. A Multispectral ECM jammer might save you if you're caught decloaked. Alternatively a Warp Disruptor is occasionally useful if you bump in to a pod or freighter. An adaptive Invulnerability module might be useful if you get caught by smart bombs. None is really essential.


Cyno Scout
Cheetah: Cyno Scout
EFT
[Cheetah, Cyno Scout]
Covert Ops Cloaking Device II
Expanded Probe Launcher I
Cynosural Field Generator I

Limited 1MN Microwarpdrive I

Nanofiber Internal Structure II
Micro Auxiliary Power Core I
Micro Auxiliary Power Core I

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I



Combat Scanner Probe I x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
Icon mid slot.png
Icon mid slot.png
Icon mid slot.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Astrometric Rangefinding IV
  • Astrometric Acquisition III
  • Astrometrics III
  • Cloaking IV
  • Covert Ops IV
  • Astrometric Acquisiton IV
  • Astrometrics IV
NOTES
  • A basic cyno scout fit.


utility scout - beginner
Cheetah: utility scout - beginner
EFT
[Cheetah, utility scout - beginner]
Covert Ops Cloaking Device II
Expanded Probe Launcher I

Limited 1MN Microwarpdrive I
Small Capacitor Battery II

Nanofiber Internal Structure II
Nanofiber Internal Structure II
Micro Auxiliary Power Core II

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I



Sisters Core Scanner Probe x36
Sisters Combat Scanner Probe x36

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
Icon mid slot.png
Icon mid slot.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Astrometric Acquisition III
  • Astrometric Pinpointing III
  • Astrometric Rangefinding III
  • Astrometrics IV
  • Covert Ops IV
  • Electronics IV
  • High Speed Maneuvering III
  • Navigation IV
  • Warp Drive Operation IV
NOTES
  • Having empty slots on a covert ops ship is perfectly acceptable. This ship is not intended for any direct combat role.
  • The MAPC in the low slot is needed to give the Cheetah pilot enough powergrid to fit a capacitor battery for long warps.
  • For those interested in exploration, a MAPC also allows a cheetah pilot to fit a codebreaker/analyzer/salvager in addition to the cap battery.
  • With max navigation skills, the maximum velocity of this Cheetah fit is 564 m/s, which is 76 m/s faster than a similarly fit Helios.
  • Sisters Combat probes are definitely worth the extra ISK.
  • Carry extra probes, because you *will* forget about some of them.


Tactics

No sub-article about Cheetah roles or piloting tactics. You can write them here.

Notes

The Cheetah (much like any covops) is cloak tanked. So despite rumors to the contrary, use of shields, or armor tank mods isn't needed. Rule #1: If you've been pointed in a cheetah, you've done something very wrong.