Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.
Developer: Core Complexion
Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.
SHIP BONUSES
Minmatar Battlecruiser Skill Bonus: 5% bonus to Heavy Missile and Heavy Assault Missile rate of fire and 7.5% bonus to shield boosting amount. Command Ships Skill Bonus: 5% bonus to Heavy Missile and Heavy Assault Missile rate of fire, 5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity and 3% bonus to strength of Siege Warfare and Skirmish Warfare links. Role Bonus: Can fit up to three Warfare Link modules.
Required Skills
Minmatar Battlecruiser V35d 13h 20m
Spaceship Command III4h 26m
Minmatar Cruiser III22h 13m
Minmatar Destroyer III8h 53m
Minmatar Frigate III8h 53m
Command Ships I1h 6m
Spaceship Command V5d 22h 13m
Warfare Link Specialist IV6d 12h 3m
Leadership V5d 22h 13m
Armored Warfare V11d 20h 27m
Information Warfare V11d 20h 27m
Siege Warfare V11d 20h 27m
Skirmish Warfare V11d 20h 27m
Training Time what's this?
103d 19h 42m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
75 m³
Drone Bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
65 km
Max Locked Targets
6
LADAR Sensor
16 points
Sig. Radius
240 m
Scan Res.
220 mm
Structure
Structure Hitpoints
3,400 HP
Mass
12,500,000 kg
Volume
216,000 m³
Cargo Capacity
575 m³
Armor
Armor Hitpoints
3,800 HP
Armor Resistances
EM
90
THR
68
KIN
25
EXP
10
Shields
Shield Capacity
4,700 HP
Shield Resistances
EM
75
THR
60
KIN
40
EXP
50
Summary
The Claymore is the minmatar Fleet Command Ship. Its main purpose is to carry multiple warfare links, particularly skirmish warfare links. Its projectile damage bonuses are usually considered an afterthought.
The Claymore is one of the more popular fleet command ships, because the effects of skirmish warfare links (signature reduction, speed and tackle range) are applicable to almost any fleet doctrine. The Claymore's bonus to local shield boosting is usually ignored, because most fleets large enough to warrant the deployment of a Claymore have logistics ships, making a local active tank unsuitable.
While Claymores could theoretically boost both shield and armor fleets, the Claymore's slot layout makes it problematic to fit them with a strong armor tank.
Skills
Further information about additional or recommended skills to pilot Claymore for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Claymore.
Tactics
No sub-article about Claymore roles or piloting tactics. You can write them here.