Chremoas

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EVE University Database
 
Ship Database
Chremoas
CornerT2h.png
Chremoas
Angel Cartel
Angel Cartel
Pirate Faction Ships
Dramiel Class
RELATED UNI-WIKI REFERENCES

The Chremoas is the Angel Cartel's take on the Covert Ops ship. Don't let the class designation fool you, the Chremoas is a more than capable combat vessel that takes advantage of a covert cloak, advanced targetting systems previously only seen on stealth bombers, and ample midslots to pick and control the fights it knows it can win. By the time a you see a Chremoas decloak, the fight is already over.

SHIP BONUSES

Role Bonus:
200% bonus to Small Projectile Turret damage
+10 Virus strength to Relic and Data Analyzers
-100% targeting delay after decloaking
Minmatar Frigate Skill Bonus:
10% bonus to Small Projectile Turret optimal range and Falloff per level
Gallente Frigate Skill Bonus:
5% bonus to Small Projectile Turret tracking speed per level
Covert Ops Skill Bonus:
20% reduced CPU need for Cloaking Devices per level
10% increase to scan strength of probes per level
Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds

Required Skills
  • Minmatar Frigate V11d 20h 26m
    • Spaceship Command I8m
  • Assault Frigates I33m
    • Spaceship Command III4h 26m
    • Mechanics V5d 22h 13m
    • Power Grid Management V5d 22h 13m
Training Time what's this?
23d 21h 53m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Dramiel
Dramiel.jpg
CornerTFs.png
Dramiel
Pirate Faction Frigates Dramiel Class
Icon highlights.pngFast Target Locking Time
Icon hi slot.png3 (1/2) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png37 MW Icon cpu.png133 tf
Icon velocity.png460 m/sec
Icon capacity.png130 m³

Ship Attributes

Fittings
Powergrid
powergrid
54 MW
CPU
cpu output
187 tf
Capacitor
capacitor
350 GJ
High
high slots
3
Launchers
launcher slots
1
Turrets
turret slots
3
Medium
medium slots
4
Low
low slots
4
Rig
rigs
2
 
small
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
355 m/s
Inertia Modifier
inertia modifier (agility)
3.056
Warp Speed
inertia modifier (agility)
9 AU/s
Base Time to Warp
base time to warp
5.55 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
40 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
10 points
Sig. Radius
signature radius
33 m
Scan Res.
scan resolution
700 mm
Structure
Structure Hitpoints
structure hitpoints
968 HP
Mass
ship mass
1,309,000 kg
Volume
ship volume
27,289 m³
Cargo Capacity
cargo capacity
165 m³
Armor
Armor Hitpoints
armor hitpoints
875 HP
Armor Resistances
EM
electromagnetic resistance
90
THR
thermal resistance
68
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
527 HP
Shield Resistances
EM
electromagnetic resistance
75
THR
thermal resistance
60
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Freki whas a 2nd place prize of AT VII

The team was given a BPC 50run.

Skills

Further information about additional or recommended skills to pilot Freki for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Freki.

Tactics

No sub-article about Freki roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Freki here.