Dramiel
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The Dramiel is the most long-standing and often-used ship design in the Angel Cartel's vast repertoire of vessels. A frigate workhorse if ever there was one, this sharp-tusked, dangerous beauty can sting unimaginably hard if one is not prepared for its assault. SHIP BONUSES
Minmatar Frigate Skill Bonus:
Ship Attributes
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Summary
The Dramiel is the Angel Faction frigate. It is the fastest frigate available by quite some margin, even faster than interceptors, and is very popular because of that. While it can only fit two small projectile turrets, its role bonus effectively gives it the damage of four. The Dramiel makes an excellent tackler, but is rather expensive for that purpose, so is most often seen as a solo ship.
Skills
Further information about additional or recommended skills to pilot Dramiel for a specific or it's common role(s) can be written here.
Fitting
200mm AutoCannon II
200mm AutoCannon II
Rocket Launcher II
1MN Afterburner II
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Small Capacitor Booster II
Small Armor Repairer II
Small Armor Repairer II
Energized Adaptive Nano Membrane II
Small Anti-Explosive Pump I
Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I
Hobgoblin II x1
Navy Cap Booster 200 x1
Republic Fleet EMP S x1
Mjolnir Rage Rocket x1
- A tackle fit with active tank
- As fitted, with all skills at V and before boosts, this ship has 3.2 K EHP, flies at 1500 m/s (1977 m/s overheated) and align in 4.2 s (2.8 s with AB off). The capacitor last 2 min 48 s.
- The ship can repair 115 EHP/s. Damage is 154 dps with most of the damage being applied at 0.8 + 9 km from the AutoCannon.
Tactics
No sub-article about Dramiel roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Dramiel here.