Rapier
RELATED UNI-WIKI REFERENCES
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Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships. SHIP BONUSES
Minmatar Cruiser Skill Bonus:
Ship Attributes
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Summary
Alongside its non cloaking brother, the Huginn, the Rapier is a common feature in almost all shield tanked gangs, prized for its ability to web targets at a greater range than any other ship in the game (40k T2, up to 60k faction). A Loki can also be setup to fill a similar role, but at a much greater cost. Unlike the Huginn, the Rapier can also be fitted with an armor tank due to its four low slots.
Skills
Further information about additional or recommended skills to pilot Rapier for a specific or it's common role(s) can be written here.
Fitting
650mm Artillery Cannon II
650mm Artillery Cannon II
Expanded Probe Launcher I
Covert Ops Cloaking Device II
Experimental 10MN Microwarpdrive I
Large Shield Extender II
Domination Stasis Webifier
Republic Fleet Warp Disruptor
Federation Navy Stasis Webifier
Large Shield Extender II
Damage Control II
Nanofiber Internal Structure II
Signal Amplifier II
Overdrive Injector System II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Hornet EC-300 x5
EMP M x1
Sisters Combat Scanner Probe x1
- This is Frood's standard shield fit. Key is the cloak, MWD and the webs. Feel free to bring other webs but the faction webs are totally worth it. Especially the Domination with the extra web range. Most of the times range is the critical factor, not web strength. If you don't want or can't fit faction, fit meta 4. Your mids will heat up like crazy, meta takes more heat than T2 with the same or better stats. It has a warp disruptor but this can be switched for 3rd web, TP, extra shield tank, SeBo (meh). The lows support the strength of this fit with extra scan res, speed and agility. Other options would be a PowerDiag for some extra cap. You can fit ACs in the highs and you could also drop the probe launcher for a 3rd gun. I never missed the 3rd gun but quite often did I miss my probe launcher. The rigs could also be changed for an anti-EM rig or other stuff.
Covert Ops Cloaking Device II
Sisters Expanded Probe Launcher
Covert Cynosural Field Generator I
Stasis Webifier II
Stasis Webifier II
Experimental 10MN Microwarpdrive I
Large Shield Extender II
Large Shield Extender II
Faint Warp Disruptor I
Damage Control II
Nanofiber Internal Structure II
Power Diagnostic System II
Power Diagnostic System II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Hornet EC-300 x5
Hornet EC-300 x3
Sisters Combat Scanner Probe x8
- Recon V
- Cynosaural Field Theory V
- Upgrading to faction webs will significantly increase the range you can web targets. If you're going for initial tackle as well, however, the limited range of the point makes expensive webs unnecessary.
650mm Artillery Cannon II
650mm Artillery Cannon II
650mm Artillery Cannon II
Covert Ops Cloaking Device II
10MN Afterburner II
Large Shield Extender II
Adaptive Invulnerability Field II
Federation Navy Stasis Webifier
Fleeting Propulsion Inhibitor I
Warp Disruptor II
Gyrostabilizer II
Gyrostabilizer II
Damage Control II
Tracking Enhancer II
Medium Polycarbon Engine Housing I
Medium Projectile Burst Aerator I
Hobgoblin II x5
Hornet EC-300 x3
Republic Fleet EMP M x1
Republic Fleet Depleted Uranium M x1
- The purpose of this ship is to web opponents. It can do so at 56 km (73 km when overheating the Federation web) and can approach the target cloaked.
- As fitted, with all skills at V and before boosts, this ship has 19.9 K EHP, flies at 653 m/s (853 m/s with afterburner overheated) and align in 8.6 s with AB on (5.9 s off)
- Damage varies between 263 dps at 13 + 26 km with EMP, and 209 dps at 27 + 26 km with depleted uranium.
- The ship is cap stable.
- A MWD can be used instead of the afterburner, at the cost of a much reduced capacitor life (1 min 20) and larger signature radius (942 m with MWD vs 157 m with AB). The MWD however increase the speed to 1733 m/s. Frood: I don't like that fit. You will be hard pressed on cap with the Invul. Also I think there are too many damage mods in here, the Rapier is primarily a tackler, the damage mods are a bit wasted. I would rather fit for speed/agility/scan res in the lows.
Covert Ops Cloaking Device II
650mm Medium 'Scout' Artillery I
650mm Medium 'Scout' Artillery I
650mm Medium 'Scout' Artillery I
10MN Afterburner II
Federation Navy Stasis Webifier
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Warp Disruptor II
Phased Weapon Navigation Array Generation Extron
Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Prototype Energized Explosive Membrane I
Medium Ancillary Current Router I
Medium Ancillary Current Router I
Hobgoblin II x5
Hornet EC-300 x3
Republic Fleet Phased Plasma M x1
Republic Fleet Depleted Uranium M x1
- An armor version. Slower, bigger tank, lower DPS, but has three webs and a target painter.
- As fitted, with all skills at V and before boosts, this ship has 29.2 K EHP, flies at 562 m/s (723 m/s with afterburner overheated) and align in 11.1 s with AB on (8.2 s off)
- Damage varies between 195 dps at 12 + 22 km with EMP, and 163 dps at 24 + 22 km with depleted uranium.
- The ship is cap stable.
- A MWD cannot be fitted without juggling grid requirements, probably dropping some armor.
Tactics
No sub-article about Rapier roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Rapier here.