Development Possibly the most versatile vessel in New Eden, the Typhoon Fleet Issue is a true wonder in design adaptability. Boasting improved fittings, speed and weapon hardpoints over its standard counterpart, this ship is widely known as an invaluable wild card in any small-scale engagement.
SHIP BONUSES
Minmatar Battleship bonuses (per skill level): 7.5% bonus to Heavy Missile, Cruise Missile and Torpedo damage 7.5% bonus to Large Projectile Turret rate of fire
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
200 m³
Drone Bandwidth
125 Mbit/sec
Targeting
Max Tgt. Range
65.00 km
Max Locked Targets
7
LADAR Sensor
23 points
Sig. Radius
320 m
Scan Res.
115 mm
Structure
Structure Hitpoints
9,000 HP
Mass
102,600,000 kg
Volume
414,000 m³
Cargo Capacity
600 m³
Frigate Escape Bay
1 Frigate
Armor
Armor Hitpoints
9,000 HP
Armor Resistances
EM
60
THR
35
KIN
25
EXP
10
Shields
Shield Capacity
9,500 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
You can write a summary for Typhoon Fleet Issue here.
Skills
Further information about additional or recommended skills to pilot Typhoon Fleet Issue for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Typhoon Fleet Issue.
Tactics
No sub-article about Typhoon Fleet Issue roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Typhoon Fleet Issue here.