RELATED UNI-WIKI REFERENCES
|
Development The Reaper-class is one of the smallest of the Minmatar vessels, just barely reaching rookie ship status instead of a manned fighter. The Reaper is very cheap and is used en masse in daring hit-and-run operations by Minmatars either side of the law.
SHIP BONUSES
Role Bonus: 10% bonus to ship max velocity 10% bonus to Small Projectile Turret damage 15% bonus to Target Painter effectiveness 15% bonus to Shield Booster amount
Required Skills
Training Time what's this?8m 20s
|
Grouping
▪ Variations none
|
Ship Attributes
Fittings |
High 2
Launchers 2
Turrets 2
|
|
Navigation |
Base Time to Warp 6.98 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
|
|
Drones |
Drone Bandwidth 5 Mbit/sec
|
|
Targeting |
|
|
Structure |
Structure Hitpoints 150 HP
|
|
Armor |
Armor Hitpoints 150 HP
Armor Resistances
|
|
Shields |
Shield Capacity 175 HP
Shield Resistances
|
|
Summary
The Reaper is the Minmatar Rookie Ship. This ship is given free of charge to Minmatar players who, while flying the pod, dock at a station at which they have no ship. It has no blueprint and can not be manufactured or reprocessed.
Skills
Further information about additional or recommended skills to pilot Reaper for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Reaper.
Tactics
No sub-article about Reaper roles or piloting tactics. You can write them here.
Notes
Non-Minmatar ship collectors can obtain a copy of this ship by visiting a Minmatar starting station and completing Aura's tutorial missions or it can be obtained via contract from another player.
show advanced ships |
Amarr |
Caldari |
Gallente |
Minmatar |
|