Name: Impel Hull: Bestower Class Role: Transport Developer: Khanid Innovations
Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space.
Developer: Khanid Innovations, Inc.
In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment.
SHIP BONUSES
Amarr Industrial bonuses (per skill level): 7.5% bonus to Armor Repairer amount 5% bonus to ship max velocity Transport Ships bonuses (per skill level): 5% bonus to fleet hangar capacity 4% bonus to all armor resistances Role Bonus: 2+ bonus to ship warp core strength 100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
0 m³
Drone Bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
45.00 km
Max Locked Targets
3
RADAR Sensor
16 points
Sig. Radius
160 m
Scan Res.
205 mm
Structure
Structure Hitpoints
4,500 HP
Mass
19,500,000 kg
Volume
400,000 m³
Cargo Capacity
3,100 m³
Fleet Hangar Capacity
50,000 m³
Armor
Armor Hitpoints
4,300 HP
Armor Resistances
EM
50
THR
35
KIN
62.5
EXP
80
Shields
Shield Capacity
2,000 HP
Shield Resistances
EM
0
THR
20
KIN
70
EXP
87.5
Summary
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Skills
Further information about additional or recommended skills to pilot Impel for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Impel.
Tactics
No sub-article about Impel roles or piloting tactics. You can write them here.