Barghest

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Ship Database
Barghest
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Barghest
Mordu's Legion
Mordu's Legion
Pirate Faction Ships
Barghest Class
RELATED UNI-WIKI REFERENCES

Development
In YC 116, Mordu’s Legion intelligence reported to command that the Guristas pirates were developing new and advanced strike craft capabilities using unknown technologies. In response to these reports, Mordu’s Legion accelerated a program of ship development that was itself a response to trends in capsuleer tactics and warfare. The crash development and manufacturing effort resulted in a new family of fast strike ships integrated with one another to provide tactical flexibility and firepower across ship class lines.

The Barghest represents the pinnacle of the Legion’s ambitions for its new strike craft doctrine: a fast battleship with high-speed missile delivery systems, fully capable of contesting the field with more traditional heavy skirmishers.

SHIP BONUSES

Gallente Battleship bonuses (per skill level):
10% bonus to warp scrambler and warp disruptor maximum range
Caldari Battleship bonuses (per skill level):
5% bonus to missile damage
Role Bonus:
200% bonus to missile velocity
50% penalty to missile flight time

Required Skills
Training Time what's this?
6d 16h 41m 50s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
11,600 MW
CPU
cpu output
730 tf
Capacitor
capacitor
6,100 GJ
High
high slots
8
Launchers
launcher slots
7
Turrets
turret slots
0
Medium
medium slots
6
Low
low slots
6
Rig
rigs
3
 
large
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
148 m/sec
Inertia Modifier
inertia modifier (agility)
0.098
Warp Speed
inertia modifier (agility)
2 AU/s
Base Time to Warp
base time to warp
13.38 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
75 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
76.00 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
29 points
Sig. Radius
signature radius
370 m
Scan Res.
scan resolution
110 mm
Structure
Structure Hitpoints
structure hitpoints
8,100 HP
Mass
ship mass
98,467,000 kg
Volume
ship volume
595,000 m³
Cargo Capacity
cargo capacity
665 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
8,750 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
11,200 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

A summary on the Barghest can be added here.

Skills

Further information about additional or recommended skills to pilot Barghest for a specific or it's common role(s) can be written here.

Fitting

Barghest
Barghest: Barghest
EFT
[Barghest, Barghest]
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Heavy Energy Neutralizer II
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile

100MN Microwarpdrive II
Warp Disruptor II
Stasis Webifier II
Adaptive Invulnerability Field II
EM Ward Field II
Thermic Dissipation Field II

Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Large Warhead Flare Catalyst I
Large Polycarbon Engine Housing I
Large Warhead Calefaction Catalyst I


Hobgoblin II x5
Hammerhead II x5

Scourge Fury Cruise Missile x1

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Fitting template low slots label.png
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Fitting template subsystem slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
KRON 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Pyfa exported plan for "All 0"
  • ===============================================================================
  • -------------------------------------------------------------------------------
  • Skills required for Ballistic Control System II:
  • Weapon Upgrades: 4
  • Gunnery: 2
  • -------------------------------------------------------------------------------
  • Skills required for 100MN Microwarpdrive II:
  • High Speed Maneuvering: 4
  • Afterburner: 3
  • Navigation: 1
  • Navigation: 3
  • -------------------------------------------------------------------------------
  • Skills required for Scourge Fury Cruise Missile:
  • Missile Launcher Operation: 5
  • Cruise Missiles: 5
  • Missile Launcher Operation: 5
  • Heavy Missiles: 3
  • Missile Launcher Operation: 3
  • Light Missiles: 3
  • Missile Launcher Operation: 2
  • Cruise Missile Specialization: 1
  • Missile Launcher Operation: 1
  • Cruise Missiles: 5
  • Missile Launcher Operation: 5
  • Heavy Missiles: 3
  • Missile Launcher Operation: 3
  • Light Missiles: 3
  • Missile Launcher Operation: 2
  • -------------------------------------------------------------------------------
  • Skills required for Large Polycarbon Engine Housing I:
  • Astronautics Rigging: 1
  • Jury Rigging: 3
  • Mechanics: 3
  • -------------------------------------------------------------------------------
  • Skills required for Hobgoblin II:
  • Light Drone Operation: 5
  • Drones: 3
  • Gallente Drone Specialization: 1
  • Drones: 5
  • Drones: 1
  • -------------------------------------------------------------------------------
  • Skills required for Large Warhead Flare Catalyst I:
  • Launcher Rigging: 1
  • Jury Rigging: 3
  • Mechanics: 3
  • -------------------------------------------------------------------------------
  • Skills required for Cruise Missile Launcher II:
  • Missile Launcher Operation: 1
  • Cruise Missile Specialization: 1
  • Missile Launcher Operation: 1
  • Cruise Missiles: 5
  • Missile Launcher Operation: 5
  • Heavy Missiles: 3
  • Missile Launcher Operation: 3
  • Light Missiles: 3
  • Missile Launcher Operation: 2
  • -------------------------------------------------------------------------------
  • Skills required for Barghest:
  • Caldari Battleship: 1
  • Caldari Battlecruiser: 3
  • Caldari Cruiser: 3
  • Caldari Destroyer: 3
  • Caldari Frigate: 3
  • Spaceship Command: 1
  • Spaceship Command: 2
  • Spaceship Command: 3
  • Spaceship Command: 4
  • Gallente Battleship: 1
  • Gallente Battlecruiser: 3
  • Gallente Cruiser: 3
  • Gallente Destroyer: 3
  • Gallente Frigate: 3
  • Spaceship Command: 1
  • Spaceship Command: 2
  • Spaceship Command: 3
  • Spaceship Command: 4
  • -------------------------------------------------------------------------------
  • Skills required for EM Ward Field II:
  • Tactical Shield Manipulation: 4
  • Power Grid Management: 3
  • -------------------------------------------------------------------------------
  • Skills required for Thermic Dissipation Field II:
  • Tactical Shield Manipulation: 4
  • Power Grid Management: 3
  • -------------------------------------------------------------------------------
  • Skills required for Damage Control II:
  • Hull Upgrades: 4
  • Mechanics: 1
  • -------------------------------------------------------------------------------
  • Skills required for Hammerhead II:
  • Gallente Drone Specialization: 1
  • Drones: 5
  • Medium Drone Operation: 5
  • Drones: 3
  • Drones: 1
  • -------------------------------------------------------------------------------
  • Skills required for Adaptive Invulnerability Field II:
  • Tactical Shield Manipulation: 4
  • Power Grid Management: 3
  • -------------------------------------------------------------------------------
  • Skills required for Heavy Energy Neutralizer II:
  • Capacitor Emission Systems: 5
  • Science: 2
  • Power Grid Management: 3
  • -------------------------------------------------------------------------------
  • Skills required for Warp Disruptor II:
  • Propulsion Jamming: 2
  • CPU Management: 3
  • Navigation: 2
  • -------------------------------------------------------------------------------
  • Skills required for Nanofiber Internal Structure II:
  • Hull Upgrades: 2
  • Mechanics: 1
  • -------------------------------------------------------------------------------
  • Skills required for Large Warhead Calefaction Catalyst I:
  • Launcher Rigging: 1
  • Jury Rigging: 3
  • Mechanics: 3
  • -------------------------------------------------------------------------------
  • Skills required for Stasis Webifier II:
  • Propulsion Jamming: 4
  • CPU Management: 3
  • Navigation: 2
  • -------------------------------------------------------------------------------
NOTES
  • With all level 5:
  • - 81k ehp
  • - 904 dps (No Drones)
  • - 1003 dps (Hobgoblin IIs)
  • - 1063 dps (Hammerhead IIs)
  • - 226 m/s (no mwd)
  • - 1652 m/s (with mwd)
  • - cap stable without mwd and neut
  • - 1:30 with mwd and neut
  • Can swap web for a medium ancillary shield booster.


Tactics

No sub-article about Barghest roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Barghest here.