The Imp is an advanced Sansha's Nation Interceptor intended for use by forward parties of True Power's feared harvester squadrons. Able to penetrate even the most intense blockades, hunt down stragglers or simply hold ships while waiting for the main harvester force to arrive, the Imp is yet another case of Sansha's Nation technology improving on existing advanced hardware. Like most Sansha's Nation equipment, the few captured examples of the Imp have proven to be readily adaptable for capsuleer use.
SHIP BONUSES
Caldari Frigate bonuses (per skill level): 20% bonus to Afterburner velocity bonus Amarr Frigate bonuses (per skill level): 7.5% bonus to Small Energy Turret tracking speed Interceptors bonuses (per skill level): 15% reduction in Microwarpdrive signature radius penalty 5% bonus to Warp Scrambler and Warp Disruptor optimal range Role Bonus: 250% bonus to Small Energy Turret damage 80% reduction in Propulsion Jamming systems activation cost • Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none
Ship Attributes
Fittings
Powergrid
50 MW
CPU
180 tf
Capacitor
450 GJ
High
3
Launchers
0
Turrets
2
Medium
4
Low
4
Rig
3
small
Calibration
400
Navigation
Max Velocity
450 m/sec
Inertia Modifier
3.3
Warp Speed
8 AU/s
Base Time to Warp
4.1 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
0 m³
Drone Bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
40 km
Max Locked Targets
6
Radar Sensor
15 points
Sig. Radius
35 m
Scan Res.
800 mm
Structure
Structure Hitpoints
500 HP
Mass
900,000 kg
Volume
28,600 m³
Cargo Capacity
150 m³
Armor
Armor Hitpoints
500 HP
Armor Resistances
EM
50
THR
55
KIN
25
EXP
10
Shields
Shield Capacity
1,000 HP
Shield Resistances
EM
0
THR
30
KIN
40
EXP
50
Summary
The Imp was a prize for the top four teams of Alliance Tournament XIII.
Skills
Further information about additional or recommended skills to pilot Whiptail for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Whiptail.
Tactics
No sub-article about Whiptail roles or piloting tactics. You can write them here.