Confessor

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Confessor
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Confessor
Amarr Empire
Amarr Empire
Tactical Destroyers
Confessor Class
RELATED UNI-WIKI REFERENCES

Your first duty is to purge yourself in the flames of your confession before God. You must become ash in God's hands, for only then may you rise anew to strike the adversary down.

-Apostle-Martial Zhar Pashay's dawn address to the Paladins at the Battle of Rahdo, Amarr Prime AD 20538

SHIP BONUSES

Amarr Tactical Destroyer bonuses (per skill level):
10% bonus to Small Energy Turret damage
10% reduction in Small Energy Turret activation cost
5% reduction in module heat damage amount taken

Misc bonus:
+50% Small Energy Turret Damage
95% reduction in Scan Probe Launcher CPU requirements

• Additional bonuses are available while one of three Tactical Destroyer Modes are active. Modes may be switched no more than once every 10 seconds.
• Defense Mode
33.3% bonus to all armor resistances while Defense Mode is enabled
33.3% reduction in ship signature radius while Defense Mode is enabled
• Propulsion Mode
66.6% bonus to maximum velocity while Propulsion Mode is enabled
33.3% bonus to ship inertia modifier while Propulsion Mode is enabled
• Sharpshooter Mode
66.6% bonus to Small Energy Turret optimal range while Sharpshooter Mode is enabled
100% bonus to sensor strength, targeting range and scan resolution while Sharpshooter Mode is enabled

Required Skills
Training Time what's this?
19d 13m 34s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
62 MW
CPU
cpu output
180 tf
Capacitor
capacitor
800 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
4
Medium
medium slots
3
Low
low slots
5
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
235 m/sec
Inertia Modifier
inertia modifier (agility)
2.7
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
7.15 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
45.00 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
13 points
Sig. Radius
signature radius
60 m
Scan Res.
scan resolution
325 mm
Structure
Structure Hitpoints
structure hitpoints
750 HP
Mass
ship mass
2,400,000 kg
Volume
ship volume
47,000 m³
Cargo Capacity
cargo capacity
400 m³
Armor
Armor Hitpoints
armor hitpoints
800 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
43.75
EXP
explosive resistance
60
Shields
Shield Capacity
shield hitpoints
600 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
55
EXP
explosive resistance
75


Summary

The Confessor is the Amarrian Tactical Destroyer, and was released in the Rhea expansion (Dec 2014). It is bonused for Small Energy Turrets and has become a popular solo ship in lowsec.

Following the Tech 3 paradigm, Tactical Destroyers are flexible ships, and clever switching between their three modes allows the user to get the most out of these ships.
Combined bonuses on the Confessor give it a firepower equivalent of 8 turrets with an impressive range selection using Sharpshooter mode.
The Confessor's slot layout greatly favours Armor tanking, which can be further improved using the ship's Defense mode.
1MN and 5MN Confessors are viable, even though the ship really shines if fitted with a 10MN Afterburner. This requires compromises in fitting, but brings benefits such as very high speed, relatively good agility thanks to the bonus of Propulsion mode and a small signature radius.

Skills

Gunnery, armor and navigation support skills should all be at least 4 before taking out a solo Confessor. You should also be able to mount a T2 armor tank and use T2 turrets.

Fitting

10MN PvP Kiter
Confessor: 10MN PvP Kiter
EFT
[Confessor, 10MN PvP Kiter]
Dual Light Beam Laser II
Dual Light Beam Laser II
Dual Light Beam Laser II
Dual Light Beam Laser II

10MN Monopropellant Enduring Afterburner
Warp Disruptor II
Fleeting Propulsion Inhibitor I

Heat Sink II
Heat Sink II
Small Ancillary Armor Repairer, Nanite Repair Paste
Internal Force Field Array I
Micro Auxiliary Power Core II

Small Energy Locus Coordinator II
Small Energy Locus Coordinator II
Small Polycarbon Engine Housing I



Nanite Repair Paste x1
Gleam S x1
Aurora S x1
Imperial Navy Multifrequency S x1
Imperial Navy Standard S x1

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FITTING DIFFICULTY
EVE VERSION
Aegis 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Generally, kite from the edge of point range using your 10MN to keep your distance. If things come close and you can't get back to kiting range, web and Gleam them.
  • Remember the Ancillary Armor Repairer requires Nanite Paste to run, and not to have it set for autoreload, unless you want to be stuck with your repper reloading in the middle of a fight.
  • Requires excellent fitting skills.
small gang antifrig
Confessor: small gang antifrig
EFT
[Confessor, small gang antifrig]
Small Focused Beam Laser II, Gleam S
Small Focused Beam Laser II, Imperial Navy Multifrequency S
Small Focused Beam Laser II, Imperial Navy Standard S
Small Focused Beam Laser II, Aurora S

5MN Cold-Gas Enduring Microwarpdrive
Warp Disruptor II
Fleeting Propulsion Inhibitor I

Small Ancillary Armor Repairer, Nanite Repair Paste
True Sansha Adaptive Nano Plating
Nanofiber Internal Structure II
Heat Sink II
Heat Sink II

Small Auxiliary Nano Pump I
Small Energy Locus Coordinator II
Small Energy Locus Coordinator II



Nanite Repair Paste x1
Gleam S x1
Imperial Navy Multifrequency S x1
Imperial Navy Standard S x1
Aurora S x1

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FITTING DIFFICULTY
EVE VERSION
PARALLAX 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Energy Weapons Rigging V
  • Advanced Weapon Upgrades V
NOTES
  • Requires energy weapons rigging and advanced weapons upgrades at V to fit without implants. Without both at V, the fit will require a power grid implant (which type of implant depends on skills).
  • The web is for defensive purposes.


Tactics

No sub-article about the Confessor roles or piloting tactics. You can write them here.

Notes

You can write additional notes for the Confessor here.