Federation Navy Comet

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Ship Database
Federation Navy Comet
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Federation Navy Comet
Gallente Federation
Gallente Federation
Faction Frigates
Federation Navy Comet Class
RELATED UNI-WIKI REFERENCES

Development
The Comet's design comes from one Arnerore Rylerave, an engineer and researcher of the Roden Shipyards corporation. Originally created as a standard-issue police patrol vessel, its tremendous maneuverability and great offensive capabilities catapulted it into the Navy's ranks, where it is now a widely-used skirmish vessel.

SHIP BONUSES

Gallente Frigate bonuses (per skill level):
7.5% bonus to Small Hybrid Turret tracking speed
20% bonus to Small Hybrid Turret damage

Required Skills
Training Time what's this?
1h 42m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
40 MW
CPU
cpu output
160 tf
Capacitor
capacitor
400 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
medium slots
3
Low
low slots
4
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
375 m/sec
Inertia Modifier
inertia modifier (agility)
3.135
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.22 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
30 m³
Drone Bandwidth
drone bandwidth
15 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
37.50 km
Max Locked Targets
max. locked targets
5
Magnetometric Sensor
Magnetometric sensor strength
11 points
Sig. Radius
signature radius
42 m
Scan Res.
scan resolution
650 mm
Structure
Structure Hitpoints
structure hitpoints
750 HP
Mass
ship mass
970,000 kg
Volume
ship volume
16,500 m³
Cargo Capacity
cargo capacity
145 m³
Armor
Armor Hitpoints
armor hitpoints
700 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
575 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Federation Navy Comet, sometimes shortened to FedNav Comet or just Comet, is the Gallente faction frigate and, while technically upgraded from a Tristan, flies more like a souped-up Incursus. While it lacks the role bonuses of pirate faction frigates, the Comet's frigate skill bonuses can almost match them in power. Its exceptional base structure allows to hull tank it on top of armor tanking it, coupled with its insane base damage it has one of the best Damage/EHP ratio among frigates. On top of that, its base speed is very decent.

Quite a bit more costly than a T1 frigate, but not nearly as much as pirate frigates, the Comet's primary purpose is solo PvP, it might find some uses in small gang frigate PvP too. It might also let you blitz some lower level missions.

The comet is one of the most versatile t1 frigs. It is commonly flown in two variations: Brawling may come in several variants, active armor tanked with a nos, buffer tanked with a Neut or even dualpropped. Its drones coupled with great null damage make it be very hard to scram-kite. The scram kiting comet too can be either active tanked, buffer tanked and dual proped. Its drones coupled with long range ammo might be come in very handu for fending off kiters, even with an AB fitted. The comet is also flyable as a kiting boat, it is mostly inferior to the slicer stats wise but a kiting slicer brings a big element of surprise, it is also more forgiving than a slicer to fly as you get a defensive web.

Skills

Further information about additional or recommended skills to pilot Federation Navy Comet for a specific or it's common role(s) can be written here.

Fitting

AB scram-kite: Solo lowsec
Federation Navy Comet: AB scram-kite: Solo lowsec
EFT
[Federation Navy Comet, AB scram-kite: Solo lowsec]
150mm Railgun II, Caldari Navy Antimatter Charge S
150mm Railgun II, Caldari Navy Antimatter Charge S

1MN Afterburner II
Fleeting Compact Stasis Webifier
Initiated Compact Warp Scrambler

Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Damage Control II
Small Ancillary Armor Repairer, Nanite Repair Paste

Small Transverse Bulkhead I
Small Transverse Bulkhead I
Small Transverse Bulkhead I


Hobgoblin II x3
Warrior II x3

Nanite Repair Paste x2
Caldari Navy Tungsten Charge S x2
Spike S x1
Javelin S x1
Caldari Navy Antimatter Charge S x1

Fitting template high slot label.png
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FITTING DIFFICULTY
EVE VERSION
YC118 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • This fit is to be used in Lowsec in faction warfare space. Antimatter is your default ammo and hobgobs are your default drones, Tungsten and warriors will help you fend-off kiters. Spike S will allow you to poke at long range and Javelin should be used against dual web ships trying to get under your guns.


AB brawl: Solo lowsec
Federation Navy Comet: AB brawl: Solo lowsec
EFT
[Federation Navy Comet, AB brawl: Solo lowsec]
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Small Ghoul Compact Energy Nosferatu

1MN Afterburner II
Stasis Webifier II
Initiated Compact Warp Scrambler

Vortex Compact Magnetic Field Stabilizer
Magnetic Field Stabilizer II
Damage Control II
Small Ancillary Armor Repairer, Nanite Repair Paste

Small Transverse Bulkhead I
Small Transverse Bulkhead I
Small Transverse Bulkhead I


Hobgoblin II x3
Warrior II x3

Nanite Repair Paste x2
Caldari Navy Antimatter Charge S x2
Void S x1
Null S x1

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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FITTING DIFFICULTY
EVE VERSION
YC118 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • This fit is to be used in Lowsec in faction warfare space. Antimatter is your default ammo and hobgobs are your default drones. Warriors will help you fend-off kiters if you really need to but you should really try to avoid them. Null S should be used against people who are succeeding at scram-kiting you. Void S should never be used unless you are engaging a big ship or the other guy is completely sitting still.


MWD buffer scram-kite: Solo Null
Federation Navy Comet: MWD buffer scram-kite: Solo Null
EFT
[Federation Navy Comet, MWD buffer scram-kite: Solo Null]
125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S

Fleeting Compact Stasis Webifier
5MN Y-T8 Compact Microwarpdrive
Faint Epsilon Scoped Warp Scrambler

Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Damage Control II
200mm Crystalline Carbonide Restrained Plates

Small Transverse Bulkhead I
Small Transverse Bulkhead I
Small Transverse Bulkhead I


Hobgoblin II x3
Warrior II x3

Caldari Navy Antimatter Charge S x2
Spike S x1
Javelin S x1
Caldari Navy Iron Charge S x1
Nanite Repair Paste x1

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template drone slots label.png
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Fitting template charge slots label.png
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FITTING DIFFICULTY
EVE VERSION
YC118 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • This fit is to be used in Nullsec. It is the easiest scram-kiting MWD fit to fly and is great for beginners as it's buffer tanked and has a web, if you watch eveiseasy videos (and you should if you want to solo in null) you might consider this as a more expensive, more powerful and tankier kestrel. However, being easy to fly means it might be suboptimal, a dual prop active tanked scram-kiting comet would be harder to fly but theoretically more powerful.
  • Antimatter is your default ammo and hobgobs are your default drones, Iron and warriors will help you fend-off kiters. Spike S will allow you to poke at long range and Javelin should be used against ships trying to get under your guns.


Dual prop scram-kite: Solo Null
Federation Navy Comet: Dual prop scram-kite: Solo Null
EFT
[Federation Navy Comet, Dual prop scram-kite: Solo Null]
125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S

1MN Afterburner II
5MN Quad LiF Restrained Microwarpdrive
Warp Scrambler II

Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Damage Control II
Small Ancillary Armor Repairer, Nanite Repair Paste

Small Transverse Bulkhead I
Small Transverse Bulkhead I
Small Transverse Bulkhead I


Hobgoblin II x3
Warrior II x3

Nanite Repair Paste x2
Caldari Navy Antimatter Charge S x2
Spike S x1
Javelin S x1
Caldari Navy Iron Charge S x1

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Fitting template charge slots label.png
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FITTING DIFFICULTY
EVE VERSION
YC118 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • This fit is to be used in nullsec. It is a harder scram-kiting MWD fit to fly but has the best Damge/Tank/Range control ratio you could hope for in Null, the exact same fit is usable with neutron blaster in a brawling variant if that's more your thing. Be careful of AB only ships as they might screw with your tracking, if you weren't careful and are being outtracked by someone orbitting at 0, double clicking in space and overloading prop will help a lot. Be careful with your cap as you'll need to manage it carefully, if a neut ship manages to brawl you you'll be better off deactivating your amor rep all together and count solely on your hull rigs.
  • Antimatter is your default ammo and hobgobs are your default drones, Iron and warriors will help you fend-off kiters. Spike S will allow you to poke at long range and Javelin should be used against ships trying to get under your guns.


MWD brawl : solo null/small gang
Federation Navy Comet: MWD brawl : solo null/small gang
EFT
[Federation Navy Comet, MWD brawl : solo null/small gang]
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Small Ghoul Compact Energy Nosferatu

5MN Quad LiF Restrained Microwarpdrive
Fleeting Compact Stasis Webifier
Initiated Compact Warp Scrambler

Vortex Compact Magnetic Field Stabilizer
Magnetic Field Stabilizer II
Damage Control II
Small Ancillary Armor Repairer, Nanite Repair Paste

Small Transverse Bulkhead I
Small Transverse Bulkhead I
Small Transverse Bulkhead I


Hobgoblin II x3
Warrior II x3

Nanite Repair Paste x2
Caldari Navy Antimatter Charge S x2
Void S x1
Null S x1

Fitting template high slot label.png
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FITTING DIFFICULTY
EVE VERSION
YC118 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • This fit is to be used in nullsec, the Nos is going to help with your cap issues, the web will allow you to apply void DPS to the MWD ships you manage to catch as long as you manage to negate transversal (which is not too hard when both ships travel at 200 m/s). You may drop the NOS and replace the web by an afterburner. That would allow you to have better range control in exchange of worse capacitor and no void.
  • Antimatter is your default ammo, warriors will help you poke kiters while you are trying to slingshot them. Null S should be used against people who are succeeding at scram-kiting you. Void S can be used if you are succeeding to brawl and the other guy is bad at picking up transversal. This fit might be usable in gang of small frigates too but you will be committing hard as you'll generally struggle to disengage once you are in scram range. The dual prop variation of this fit might be better to fly in gangs as you'll disengage more easily if things go wrong.


MWD Brawl: Small gang
Federation Navy Comet: MWD Brawl: Small gang
EFT
[Federation Navy Comet, MWD Brawl: Small gang]
Light Neutron Blaster II
Light Neutron Blaster II
Small Gremlin Compact Energy Neutralizer

Faint Epsilon Scoped Warp Scrambler
5MN Y-T8 Compact Microwarpdrive
Balmer Series Compact Tracking Disruptor I

Damage Control II
Adaptive Nano Plating II
Vortex Compact Magnetic Field Stabilizer
Vortex Compact Magnetic Field Stabilizer

Small Transverse Bulkhead I
Small Transverse Bulkhead I
Small Transverse Bulkhead I


Hobgoblin II x3
Warrior II x3

Void S x1
Null S x1
Caldari Navy Antimatter Charge S x1
Nanite Repair Paste x1
Optimal Range Disruption Script x1
Tracking Speed Disruption Script x1

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FITTING DIFFICULTY
EVE VERSION
YC118 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • This fit is to be used in small frigate gang in nullsec and lowsec alike but is not to be used solo as it has no range control, the neut and TD are going to provide a lot of utility to your gang. Be careful as brawling in this ship is a hard commitment, you'll have trouble disengaging once in a Brawl.
  • If your gang has more than one web and you are not being targetted, Void will be your default ammo and you'll need to keep at range. If you are being targeted you'll orbit at 0 and use Antimatter.


Kite : Solo/Small gang
Federation Navy Comet: Kite : Solo/Small gang
EFT
[Federation Navy Comet, Kite : Solo/Small gang]
150mm Railgun II, Javelin S
150mm Railgun II, Javelin S

Warp Disruptor II
5MN Quad LiF Restrained Microwarpdrive
X5 Enduring Stasis Webifier

Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Small Ancillary Armor Repairer, Nanite Repair Paste
Nanofiber Internal Structure II

Small Hybrid Locus Coordinator II
Small Hybrid Locus Coordinator II
Small Hybrid Locus Coordinator I


Warrior II x3
Acolyte II x3

Nanite Repair Paste x2
Javelin S x2
Spike S x1
Caldari Navy Thorium Charge S x1

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FITTING DIFFICULTY
EVE VERSION
YC118 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • This fit may be used solo or in a small gang alike, you'll need. It is comparable to a beam slicer: it's going to be slightly worse than one stats wise but it will be a lot more unexpected, it also packs a defensive web so it's more forgiving to fly. (pre-overheat it and spam the button if someone is getting dangerously close to you). It's going to struggle with cap just like a slicer does. This ship can be flown in lowsec but you might struggle to track AB ships so you should be careful. Thorium will be your default ammo, Spike is for poking at long range and Javelin is when you get caught.


Fleet-Up Fittings

AB Rail Scram Kite
Federation Navy Comet: AB Rail Scram Kite
EFT
[Federation Navy Comet, AB Rail Scram Kite]
150mm Railgun II
150mm Railgun II

Fleeting Compact Stasis Webifier
1MN Afterburner II
Warp Scrambler II

Magnetic Field Stabilizer II
IFFA Compact Damage Control
Magnetic Field Stabilizer II
Small Ancillary Armor Repairer

Small Transverse Bulkhead I
Small Transverse Bulkhead I
Small Transverse Bulkhead I


Hobgoblin II x3
Warrior II x3

Spike S x240
Javelin S x230
Caldari Navy Antimatter Charge S x500
Caldari Navy Tungsten Charge S x160
Nanite Repair Paste x32

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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • This fit is to be used in Lowsec in faction warfare space.
  • Antimatter is your default ammo and hobgoblins are your default drones.
  • Tungsten and warriors will help you fend-off kiters.
  • Spike S will allow you to poke at long range and Javelin should be used against dual web ships trying to get under your guns.
AB Blaster Hull Brawler
Federation Navy Comet: AB Blaster Hull Brawler
EFT
[Federation Navy Comet, AB Blaster Hull Brawler]
Light Neutron Blaster II
Light Neutron Blaster II
Small Ghoul Compact Energy Nosferatu

Initiated Compact Warp Scrambler
Stasis Webifier II
1MN Afterburner II

Small Ancillary Armor Repairer
Damage Control II
Magnetic Field Stabilizer II
Vortex Compact Magnetic Field Stabilizer

Small Transverse Bulkhead I
Small Transverse Bulkhead I
Small Transverse Bulkhead I


Hobgoblin II x3
Warrior II x3

Void S x320
Null S x320
Caldari Navy Antimatter Charge S x160
Nanite Repair Paste x16

Fitting template high slot label.png
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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • This fit is to be used in Lowsec in faction warfare space.
  • Antimatter is your default ammo and hobgoblins are your default drones.
  • Warriors will help you fend-off kiters if you really need to but you should really try to avoid them.
  • Null S should be used against people who are succeeding at scram-kiting you.
MWD Kit
Federation Navy Comet: MWD Kit
EFT
[Federation Navy Comet, MWD Kit]
150mm Railgun II
150mm Railgun II

Faint Scoped Warp Disruptor
X5 Enduring Stasis Webifier
5MN Quad LiF Restrained Microwarpdrive

Small Ancillary Armor Repairer
Nanofiber Internal Structure II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Small Hybrid Locus Coordinator I
Small Hybrid Locus Coordinator II
Small Polycarbon Engine Housing II


Warrior II x3
Hobgoblin II x3

Spike S x1000
Javelin S x1000
Caldari Navy Antimatter Charge S x1000
Caldari Navy Thorium Charge S x160

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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • This fit may be used solo or in a small gang alike, you'll need. It is comparable to a beam slicer: it's going to be slightly worse than one stats wise but it will be a lot more unexpected, it also packs a defensive web so it's more forgiving to fly. (pre-overheat it and spam the button if someone is getting dangerously close to you). It's going to struggle with cap just like a slicer does. This ship can be flown in lowsec but you might struggle to track AB ships so you should be careful. Thorium will be your default ammo, Spike is for poking at long range and Javelin is when you get caught.
MWD Brawl Armor Buff
Federation Navy Comet: MWD Brawl Armor Buff
EFT
[Federation Navy Comet, MWD Brawl Armor Buff]
Light Electron Blaster II
Small Ghoul Compact Energy Nosferatu
Light Electron Blaster II

5MN Quad LiF Restrained Microwarpdrive
Stasis Webifier II
Warp Scrambler II

Damage Control II
Adaptive Nano Plating II
Energized Adaptive Nano Membrane II
200mm Steel Plates II

Small Anti-Explosive Pump I
Small Trimark Armor Pump I
Small Trimark Armor Pump I


Warrior II x3
Hobgoblin II x3

Void S x800
Null S x800
Federation Navy Antimatter Charge S x800
Federation Navy Iridium Charge S x800
Federation Navy Iron Charge S x800
Nanite Repair Paste x75
Synth Drop Booster x1

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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Police Academy fit
  • Start with null for small targets to apply quicker
  • Switch to void for bigger and slow targets
MWD Web Scram Kite
Federation Navy Comet: MWD Web Scram Kite
EFT
[Federation Navy Comet, MWD Web Scram Kite]
125mm Railgun II
125mm Railgun II

Fleeting Compact Stasis Webifier
5MN Y-T8 Compact Microwarpdrive
Faint Epsilon Scoped Warp Scrambler

Damage Control II
200mm Crystalline Carbonide Restrained Plates
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Small Transverse Bulkhead I
Small Transverse Bulkhead I
Small Transverse Bulkhead I


Hobgoblin II x3
Warrior II x3

Spike S x400
Javelin S x160
Caldari Navy Antimatter Charge S x320
Caldari Navy Iron Charge S x320
Nanite Repair Paste x32

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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • This fit is to be used in Nullsec. It is the easiest scram-kiting MWD fit to fly and is great for beginners as it's buffer tanked and has a web, if you watch eveiseasy videos (and you should if you want to solo in null) you might consider this as a more expensive, more powerful and tankier kestrel. However, being easy to fly means it might be suboptimal, a dual prop active tanked scram-kiting comet would be harder to fly but theoretically more powerful.
  • Antimatter is your default ammo and hobgoblins are your default drones, Iron and warriors will help you fend-off kiters. Spike S will allow you to poke at long range and Javelin should be used against ships trying to get under your guns.
Dual Prop Scram Kite
Federation Navy Comet: Dual Prop Scram Kite
EFT
[Federation Navy Comet, Dual Prop Scram Kite]
125mm Railgun II
125mm Railgun II

1MN Y-S8 Compact Afterburner
Warp Scrambler II
5MN Quad LiF Restrained Microwarpdrive

Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Small Ancillary Armor Repairer

Small Transverse Bulkhead I
Small Transverse Bulkhead I
Small Transverse Bulkhead I


Hobgoblin II x3
Warrior II x3

Spike S x1000
Javelin S x1000
Caldari Navy Antimatter Charge S x320
Caldari Navy Iron Charge S x320

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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • This fit is to be used in nullsec. It is a harder scram-kiting MWD fit to fly but has the best Damge/Tank/Range control ratio you could hope for in Null, the exact same fit is usable with neutron blaster in a brawling variant if that's more your thing. Be careful of AB only ships as they might screw with your tracking if you weren't careful and are being outtracked by someone orbiting at 0, double clicking in space and overloading prop will help a lot. Be careful with your cap as you'll need to manage it carefully, if a neut ship manages to brawl you you'll be better off deactivating your amor rep all together and count solely on your hull rigs.
  • Antimatter is your default ammo and hobgoblins are your default drones, Iron and warriors will help you fend-off kiters. Spike S will allow you to poke at long range and Javelin should be used against ships trying to get under your guns.
MWD Brawl SelfRep
Federation Navy Comet: MWD Brawl SelfRep
EFT
[Federation Navy Comet, MWD Brawl SelfRep]
Small Ghoul Compact Energy Nosferatu
Light Neutron Blaster II
Light Neutron Blaster II

5MN Y-T8 Compact Microwarpdrive
Initiated Compact Warp Scrambler
Fleeting Compact Stasis Webifier

Damage Control II
Vortex Compact Magnetic Field Stabilizer
Magnetic Field Stabilizer II
Small Ancillary Armor Repairer

Small Transverse Bulkhead II
Small Transverse Bulkhead II
Small Transverse Bulkhead II


Hobgoblin II x3
Warrior II x3

Nanite Repair Paste x16
Null S x320
Caldari Navy Antimatter Charge S x320
Void S x320

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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • This fit is to be used in nullsec, the Nos is going to help with your cap issues, the web will allow you to apply void DPS to the MWD ships you manage to catch as long as you manage to negate transversal (which is not too hard when both ships travel at 200 m/s). You may drop the NOS and replace the web by an afterburner. That would allow you to have better range control in exchange of worse capacitor and no void.
  • Antimatter is your default ammo, warriors will help you poke kiters while you are trying to slingshot them. Null S should be used against people who are succeeding at scram-kiting you. Void S can be used if you are succeeding to brawl and the other guy is bad at picking up transversal. This fit might be usable in gang of small frigates too but you will be committing hard as you'll generally struggle to disengage once you are in scram range. The dual prop variation of this fit might be better to fly in gangs as you'll disengage more easily if things go wrong.


Tactics

No sub-article about Federation Navy Comet roles or piloting tactics. You can write them here.

Notes

There is also a reskinned version of the Comet, the Police Pursuit Comet, which has identical attributes to the Federation Navy Comet but a mostly white color scheme with grey and dark green Gallente accents, and of course blinking blue and red lights. It is usually slightly more expensive than its navy counterpart.