RELATED UNI-WIKI REFERENCES
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Development The Tormentor has been in service for many decades. For most of that time it saw service as a mining ship, its size barring it from making any kind of impact on the battlefield. As with most Amarr ships, however, its strong defenses always made it a tough opponent to crack, and with recent advances in turret capacitor use and damage output, its lasers have now stopped digging into dead ore and are instead focused on boring through the hulls of hapless vessels in combat.
SHIP BONUSES
Amarr Frigate bonuses (per skill level): 10% reduction in Small Energy Turret activation cost 5% bonus to Small Energy Turret damage
Required Skills
Training Time what's this?25m 0s
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Grouping
▪ Variations none
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Ship Attributes
Fittings |
High 3
Launchers 0
Turrets 3
Rig
3
small
Calibration 400
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Navigation |
Base Time to Warp 4.64 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 10 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 400 HP
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Armor |
Armor Hitpoints 500 HP
Armor Resistances
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Shields |
Shield Capacity 350 HP
Shield Resistances
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Summary
Since the Inferno release, the Tormentor has hung up its mining laser bonus and now sports bonuses to laser damage and laser capacitor usage, plus a 20 m3 drone bay. Its 3 mid slots make it a better tackler than the Punisher (which suffers with only 2 mid slots).
Skills
Template:Moreinfo
Fitting
For more info on fittings, please click here
Tactics
No sub-article about Tormentor roles or piloting tactics. You can write them here.
Notes
You can add notes here.
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