Keres

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EVE University Database
 
Ship Database
Keres
Keres
Gallente Federation
Gallente Federation
Electronic Attack Frigates
Maulus Class
RELATED UNI-WIKI REFERENCES

Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet’s electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.

Developer: Duvolle Labs

Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden’s foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.

SHIP BONUSES

Gallente Frigate Skill Bonus: 5% bonus to remote sensor dampener effectiveness and 10% reduction in remote sensor dampener capacitor need per level
Electronic Attack Ships Skill Bonus: 10% bonus to warp disruptor range and 10% reduction in warp disruptor capacitor need per level

Required Skills
  • Gallente Frigate V11d 20h 26m
    • Spaceship Command I8m
  • Electronic Attack Ships I33m
    • Spaceship Command III4h 26m
    • Electronics Upgrades V11d 20h 26m
Training Time what's this?
23d 22h 1m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Maulus
Maulus.jpg
Maulus
Standard Frigates Maulus Class
Icon hi slot.png2 (0/2) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png28 MW Icon cpu.png230 tf
Icon velocity.png375 m/sec
Icon capacity.png275 m³

Ship Attributes

Fittings
Powergrid
powergrid
33 MW
CPU
cpu output
205 tf
Capacitor
capacitor
375 GJ
High
high slots
2
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
medium slots
5
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
331 m/s
Inertia Modifier
inertia modifier (agility)
4.1
Warp Speed
inertia modifier (agility)
6 AU/s
Base Time to Warp
base time to warp
6.22 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
10 m³
Drone Bandwidth
drone bandwidth
5 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
39 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
23 points
Sig. Radius
signature radius
55 m
Scan Res.
scan resolution
546 mm
Structure
Structure Hitpoints
structure hitpoints
329 HP
Mass
ship mass
1,095,000 kg
Volume
ship volume
23,000 m³
Cargo Capacity
cargo capacity
175 m³
Armor
Armor Hitpoints
armor hitpoints
351 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
51
KIN
kinetic resistance
68
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
313 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
40
KIN
kinetic resistance
70
EXP
explosive resistance
50


Summary

You can write a summary for Keres here.

Skills

Further information about additional or recommended skills to pilot Keres for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Keres.

Tactics

No sub-article about Keres roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Keres here.