Myrmidon

From EVE University Wiki
Revision as of 18:43, 31 January 2012 by Boniface vachon (talk | contribs) (→‎Fitting: Adding tested shield incursion fit)
Jump to: navigation, search
EVE University Database
 
Ship Database
Myrmidon
Myrmidon
Gallente Federation
Gallente Federation
Standard Battlecruisers
Myrmidon Class
Highlight
Warfare Link Bonus
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Worried that their hot-shot pilots would burn brightly in their eagerness to engage the enemy, the Federation Navy created a ship that encourages caution over foolhardiness. A hardier version of its counterpart, the Myrmidon is a ship designed to persist in battle. Its numerous medium and high slots allow it to slowly bulldoze its way through the opposition, while its massive drone space ensures that no enemy is left unscathed.

SHIP BONUSES

Battlecruiser Skill Bonus: 10% increase to drone hitpoints and damage dealt by drones, and 7.5% increase to armor repair amount per level
99% reduction in the CPU need of Warfare Link modules.

Required Skills
  • Gallente Cruiser III22h 13m
    • Spaceship Command III4h 26m
    • Gallente Frigate IV2d 2h 17m
  • Battlecruisers II4h 43m
    • Spaceship Command IV1d 1h 8m
Training Time what's this?
4d 10h 48m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
1,175 MW
CPU
cpu output
400 tf
Capacitor
capacitor
2,812.5 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
6
Medium
medium slots
5
Low
low slots
6
Rig
rigs
3
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
145 m/s
Inertia Modifier
inertia modifier (agility)
0.704
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
12.93 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
150 m³
Drone Bandwidth
drone bandwidth
75 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
55 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
18 points
Sig. Radius
signature radius
300 m
Scan Res.
scan resolution
200 mm
Structure
Structure Hitpoints
structure hitpoints
4,297 HP
Mass
ship mass
13,250,000 kg
Volume
ship volume
270,000 m³
Cargo Capacity
cargo capacity
400 m³
Armor
Armor Hitpoints
armor hitpoints
4,688 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
3,906 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Myrmidon is a versatile battlecruiser that performs well in most roles. The myrmidon sports a balanced slot layout that can support a shield or armor tank and do quite well with either. It has an unimpressive drone bandwidth for its size (only equal to the Vexor, which is a class lower) but has a good drone bay. As a drone boat the Myrmidon has excellent flexibility for long roams, with the ability to carry a mixed heavy and medium flight, a light flight, and an additional flight of light repair or EWAR drones. The myrmidon has no bonus to any weapon system so can mount any weaponry of any size with equal proficiency, or use nosferatu or neutraliser arrays without greatly reducing its damage.

Skills

Further information about additional or recommended skills to pilot Myrmidon for a specific or it's common role(s) can be written here.

Fitting

Myrmidon/Fittings/Basic Myrmidon/Fittings/Incursion/Armor Myrmidon/Fittings/Incursion/Shield

Tactics

No sub-article about Myrmidon roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Myrmidon here.