High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle.
Developer: Boundless Creation
Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.
SHIP BONUSES
Battlecruiser Skill Bonus: 5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to Shield Booster effectiveness per level Command Ships Skill Bonus: 5% bonus to Medium Projectile Turret damage and 10% bonus to Medium Projectile Turret falloff per level Role Bonus: 99% reduction in Warfare Link module CPU need
Required Skills
- Minmatar Cruiser V29d 15h 6m
- Spaceship Command III4h 26m
- Minmatar Frigate IV2d 2h 17m
- Command Ships I1h 6m
- Spaceship Command V5d 22h 13m
- Warfare Link Specialist IV6d 12h 3m
- Battlecruisers V35d 13h 20m
- Heavy Assault Ships IV6d 6h 51m
- Weapon Upgrades V11d 20h 26m
- Spaceship Command V5d 22h 13m
- Assault Ships IV4d 4h 34m
Training Time what's this?108d 4h 38m
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Grouping
▪ Variations Cyclone
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![Icon highlights.png](/images/thumb/b/b8/Icon_highlights.png/10px-Icon_highlights.png) Can use Command Burst module ![Icon highlights.png](/images/thumb/b/b8/Icon_highlights.png/10px-Icon_highlights.png) High Amount of High Slots
![Icon powergrid.png](/images/thumb/3/37/Icon_powergrid.png/15px-Icon_powergrid.png) 1,100 MW ![Icon cpu.png](/images/thumb/c/c5/Icon_cpu.png/15px-Icon_cpu.png) 550 tf
![Icon velocity.png](/images/thumb/a/a1/Icon_velocity.png/15px-Icon_velocity.png) 180 m/sec
![Icon capacity.png](/images/thumb/8/82/Icon_capacity.png/15px-Icon_capacity.png) 450 m³
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, Claymore
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![Icon highlights.png](/images/thumb/b/b8/Icon_highlights.png/10px-Icon_highlights.png) Can Use Command Burst modules ![Icon highlights.png](/images/thumb/b/b8/Icon_highlights.png/10px-Icon_highlights.png) High Amount of High Slots
![Icon powergrid.png](/images/thumb/3/37/Icon_powergrid.png/15px-Icon_powergrid.png) 1,100 MW ![Icon cpu.png](/images/thumb/c/c5/Icon_cpu.png/15px-Icon_cpu.png) 525 tf
![Icon velocity.png](/images/thumb/a/a1/Icon_velocity.png/15px-Icon_velocity.png) 170 m/sec
![Icon capacity.png](/images/thumb/8/82/Icon_capacity.png/15px-Icon_capacity.png) 575 m³
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Ship Attributes
Fittings |
High 8
Launchers 3
Turrets 7
Rig
3
medium
Calibration 400
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Navigation |
Base Time to Warp 12.2 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 40 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 3,363 HP
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Armor |
Armor Hitpoints 3,844 HP
Armor Resistances
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Shields |
Shield Capacity 4,324 HP
Shield Resistances
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Summary
You can write a summary for Sleipnir here.
Skills
Recommended Certificates
- Core Competency Elite
- Active Shield Tanking Improved
- Cruiser Advanced Autocannon Standard
- Skirmish Warfare Chief Improved
Fitting
Template:Fittings
Tactics
No sub-article about Sleipnir roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Sleipnir here.
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