Can use Covert Ops Cloak
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.
Developer: Duvolle Labs
Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden’s foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
SHIP BONUSES
Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage and 5% bonus to Remote Sensor Dampener effectiveness per level Recon Ships Skill Bonus: 20% bonus to warp disruptor range and -96% to -100% reduced CPU need for cloaking device per level. Role Bonus: 80% reduction in liquid ozone consumption for cynosural field generation and 50% reduction in cynosural field duration. Note: can fit covert cynosural field generators
Required Skills
- Gallente Cruiser V29d 15h 6m
- Spaceship Command III4h 26m
- Gallente Frigate IV2d 2h 17m
- Recon Ships I50m
- Spaceship Command V5d 22h 13m
- Signature Analysis V5d 22h 13m
- Covert Ops IV4d 4h 34m
Training Time what's this?47d 23h 41m
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Grouping
▪ Variations Celestis
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575 MW 375 tf
210 m/sec
320 m³
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, Lachesis
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High Amount of Medium Slots
850 MW 450 tf
220 m/sec
320 m³
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Ship Attributes
Fittings |
High 4
Launchers 1
Turrets 3
Rig
3
medium
Calibration 400
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Navigation |
Base Time to Warp 11.22 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 40 Mbit/sec
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Targeting |
Magnetometric Sensor 26 points
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Structure |
Structure Hitpoints 872 HP
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Armor |
Armor Hitpoints 1,294 HP
Armor Resistances
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Shields |
Shield Capacity 1,125 HP
Shield Resistances
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Summary
The Arazu is a T2 version of the Celestis, with the same bonus to sensor dampening and an additional impressive bonus to warp disruptor range. This allows the Arazu to point an enemy from nearly 60k away while overheating. It can combine this with sensor range damping to bring an enemy's lock range down below the Arazu's point range, allowing it to hold an enemy and render them unable to do anything about it. On top of this already potent combination is the ability to warp in while cloaked so it can get in to position and do it with little warning.
The Arazu also has a 40m3 drone bay and a bonus to hybrids to allow it to do some damage, but this is almost an afterthought.
Skills
Further information about additional or recommended skills to pilot Arazu for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Arazu.
Tactics
No sub-article about Arazu roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Arazu here.
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