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HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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The Navy-issued version of the Augoror cruiser is an extremely resilient piece of hardware able to provide very good support in fleet battles, but it is also a relatively nimble cruiser ideally suited for escort duties as well as smaller skirmishes. Created to fill a void within the ranks of the traditionally slow and lumbering Amarrian fleet, this vessel has fit in perfectly.
SHIP BONUSES
Amarr Cruiser Skill Bonus: 10% bonus to Medium Energy Turret Capacitor Usage and 10% bonus to Armor Hitpoints per level.
Required Skills
- Amarr Cruiser III22h 13m
- Spaceship Command III4h 26m
- Amarr Frigate IV2d 2h 17m
Training Time what's this?3d 4h 57m
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Grouping
▪ Variations Augoror
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650 MW 275 tf
235 m/sec
465 m³
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, Guardian
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1,075 MW 310 tf
209 m/sec
465 m³
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Ship Attributes
Fittings |
High 5
Launchers 0
Turrets 5
Rig
3
medium
Calibration 400
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Navigation |
Base Time to Warp 8.71 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 15 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 2,579 HP
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Armor |
Armor Hitpoints 2,813 HP
Armor Resistances
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Shields |
Shield Capacity 2,050 HP
Shield Resistances
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Summary
You can write a summary for Augoror Navy Issue here.
Skills
Further information about additional or recommended skills to pilot Augoror Navy Issue for a specific or it's common role(s) can be written here.
Fitting
Template:Fittings
Tactics
No sub-article about Augoror Navy Issue roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Augoror Navy Issue here.
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