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HIGHLIGHTS
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HIGHLIGHTS
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Do you know what you are, capsuleer? The truth will not comfort you. You are a frightened child running headfirst towards oblivion.
And I? I am the only one who tried to stop you. I am the Messiah that you turned against.
You persecuted me, hunted my children. Vowed to burn my Promised Land to ash.
Now I have returned, and I know you better than you know yourself.
I will vanquish your fear, and commute your flesh to dust.
- Sansha Kuvakei
SHIP BONUSES
Amarr Carrier Skill Bonuses: 10% bonus to fighter and fighter-bomber max velocity per level Can fit 1 additional Warfare Link module per level Caldari Carrier Skill Bonuses: 50% bonus to Capital Energy and Shield transfer range per level Can deploy 1 additional Fighters or Fighter Bombers or Drones per level Role Bonuses: 99% reduction in CPU need for Warfare Link modules Can fit Projected Electronic Counter Measures 200% bonus to Fighter or Fighter Bomber control range Immune to all forms of Electronic Warfare Special Ability: 100% bonus to fighter, fighter-bomber damage and hitpoints
Required Skills
- Capital Ships I1h 56m
- Advanced Spaceship Command V29d 15h 6m
- Amarr Carrier III2d 14h 13m
- Amarr Battleship V47d 9h 46m
- Drone Interfacing V29d 15h 6m
- Capital Ships III2d 14h 13m
- Caldari Carrier III2d 14h 13m
- Caldari Battleship V47d 9h 46m
- Drone Interfacing V29d 15h 6m
- Capital Ships III2d 14h 13m
- Jump Drive Operation I41m
- Science V5d 22h 13m
- Navigation V5d 22h 13m
- Warp Drive Operation V5d 22h 13m
Training Time what's this?211d 23h 5m
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Grouping
▪ Variations none
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Ship Attributes
Fittings |
High 7
Launchers 0
Turrets 0
Rig
3
capital
Calibration 350
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Navigation |
Base Time to Warp 85.78 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 7,500 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 448,000 HP
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Armor |
Armor Hitpoints 472,000 HP
Armor Resistances
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Shields |
Shield Capacity 800,000 HP
Shield Resistances
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Summary
The Revenant is a Sansha's Nation supercarrier. It is only available from very rare BPC drops from Sansha's Nation motherships in incursions in low security space. It requires both Caldari and Amarr carrier skills to fly.
The Revenant can deploy fewer fighters and fighter-bombers than a normal supercarrier, but the role bonus doubles their effectiveness, making it in reality the highest damaging supercarrier. With 7 mids and 4 lows the Revenant is designed to be a shield tanker.
Currently, only 1 Revenant exists in New Eden. The second was killed by Black Legion on the 8th of July 2013.
Skills
Further information about additional or recommended skills to pilot Revenant for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Revenant.
Tactics
No sub-article about Revenant roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Revenant here.
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Amarr |
Caldari |
Gallente |
Minmatar |
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