Deimos
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Sharing more tactical elements with smaller vessels than with its size-class counterparts, the Deimos represents the final word in up-close-and-personal cruiser combat. Venture too close to this one, and swift death is your only guarantee. SHIP BONUSES
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Ship Attributes
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Summary
A logical progression of the Thorax, the Deimos is designed as a blaster boat. It fits a Microwarpdrive and burns towards the enemy and melts them at close range. This aggressive and risky style leads many to call it the "Die-most", and while the Thorax is cheap enough to get away with such suicidal behaviour, the expense of the Deimos makes this a much less attractive proposition. Despite its reputation to be short-lived in PvP, the Deimos can fit an active tank suitable for level 4 missions while maintaining very high DPS. Its main disadvangage in PvE is the fact that high damage blasters are effective only at very short ranges, thus a Deimos may spend a cosiderable time chasing its targets. As such the Deimos is in general much less popular than the Ishtar with its more thoughtful play style and more tactical options.
Skills
Further information about additional or recommended skills to pilot Deimos for a specific or it's common role(s) can be written here.
Fitting
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Experimental 10MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Balmer Series Tracking Disruptor I
Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Armor Explosive Hardener II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Medium Ancillary Current Router I
Medium Hybrid Collision Accelerator I
Hammerhead II x5
Tracking Speed Disruption Script x1
Caldari Navy Antimatter Charge M x1
Caldari Navy Thorium Charge M x1
Caldari Navy Tungsten Charge M x1
- A brawling PvP fit. Updated for Odyssey 1.1.
- As fitted, with all skills at V and before fleet boost, this ship has 50.0 K EHP, flies at 1686 m/s (2385 m/s with MWD overheated) and align in 8.6 s (6.3 s with MWD off). The capacitor last for 19 min and for PvP purpose this ship is essentially cap stable.
- Damage varies between 738 dps at 1.9 + 7.5 km with Caldari Navy Antimatter to 448 dps at 5.3 + 7.5 km with Caldari Navy Tungsten.
- The fourth mid slot can be switched to other modules to taste. A point or an ECCM would also be good choices.
200mm Railgun II
200mm Railgun II
200mm Railgun II
200mm Railgun II
200mm Railgun II
Experimental 10MN Microwarpdrive I
Tracking Computer II
Cap Recharger II
Phased Muon Sensor Disruptor I
Damage Control II
800mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Explosive Membrane II
Medium Armor Repairer II
Magnetic Field Stabilizer II
Medium Auxiliary Nano Pump I
Medium Semiconductor Memory Cell I
Hammerhead II x5
Optimal Range Script x1
Targeting Range Dampening Script x1
Caldari Navy Antimatter Charge M x1
Caldari Navy Thorium Charge M x1
Caldari Navy Tungsten Charge M x1
Spike M x1
- A medium to long range PvE fit. Updated for Odyssey 1.1.
- As fitted, with all skills at V and before fleet boost, this ship has 35.1 K EHP, flies at 1820 m/s (2587 m/s with MWD overheated) and align in 7.8 s (5.6 s with MWD off). The capacitor last for 1 min 40 s or so, depending on Ammo type.
- Damage varies between 585 dps at 16 + 24 km with Caldari Navy Antimatter to 406 dps at 56 + 24 km with Spike.
- The Medium Armor Repairer will repair 273 armor points per s.
- The third and fourth mid slots can be switched to other modules to taste. The fit is however tight, and without fitting implants the choice of modules is limited
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
10MN Afterburner II
Fleeting Propulsion Inhibitor I
Cap Recharger II
F-12 Nonlinear Tracking Processor
Damage Control II
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Explosive Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Hobgoblin II x5
Warrior II x5
Tracking Speed Script x1
Void M x1
Null M x1
- T2 armor tank
- T2 blasters
- Good drone skills
- High damage, cap stable, active tanking, suitable for level 4 missions.
- Keep the AB active and orbit closely to reduce incoming damage from large ships.
- This fit's nemesis are web frigates. Thus, two flights of light drones are preferred to get rid of frigates, rather than one set of medium drones for higher DPS.
- Replace the Tracking Processor with a Scram for a makeshift, active repping PvP version.
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
10MN Afterburner II
Fleeting Propulsion Inhibitor I
Cap Recharger II
Cap Recharger II
Damage Control II
Medium Armor Repairer II
Medium Armor Repairer II
Energized Explosive Membrane II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Medium Capacitor Control Circuit I
Medium Auxiliary Nano Pump I
Hobgoblin II x5
Warrior II x5
Void M x1
Null M x1
- T2 armor tank
- T2 blasters
- Good drone skills
- Dual repping variant, suitable for level 4 missions.
- Reps > 500/s, for those sticky PvE situations (the High Damage variant is usually good enough to survive level 4's, though).
- Keep the AB active and orbit closely to reduce incoming damage from large ships.
- Web frigates are a nightmare for this fit. Thus, two flights of light drones are preferred to get rid of frigates, rather than one set of medium drones for higher DPS.
- Not recommended for PvP.
Tactics
No sub-article about Deimos roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Deimos here.