Osprey Navy Issue

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Osprey Navy Issue
CornerTFh.png
Osprey Navy Issue
Caldari State
Caldari State
Faction Cruisers
Osprey Class
RELATED UNI-WIKI REFERENCES

Caldari ships have never been renowned for their speed. With this in mind, Caldari Navy engineers set about designing the Osprey Navy Issue. The fastest Caldari cruiser in existence and a formidable missile boat, this vessel gives Navy personnel and State loyalists alike greater opportunities to conduct true skirmish warfare than ever before.

SHIP BONUSES

Caldari Cruiser Skill Bonus:
10% bonus to Kinetic Light, Heavy, and Heavy Assault Missile damage
5% to Explosive, Thermal and EM Light, Heavy, and Heavy Assault Missile damage
10% bonus to Light, Heavy, and Heavy Assault Missile Velocity.

Required Skills
  • Caldari Cruiser II3h 56m
    • Spaceship Command II0m
    • Caldari Destroyer III8h 52m
      • Caldari Frigate III8h 52m
        • Spaceship Command I0m
Training Time what's this?
21h 43m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Osprey
Osprey.jpg
Osprey
Standard Cruisers Osprey Class
Icon hi slot.png5 (2/1) Icon mid slot.png5 Icon low slot.png3
Icon powergrid.png470 MW Icon cpu.png380 tf
Icon velocity.png210 m/sec
Icon capacity.png485 m³
, Basilisk
Basilisk.jpg
CornerT2s.png
Basilisk
Logistics Cruisers Osprey Class
Icon hi slot.png6 (2/1) Icon mid slot.png5 Icon low slot.png2
Icon powergrid.png1,050 MW Icon cpu.png460 tf
Icon velocity.png192 m/sec
Icon capacity.png485 m³

Ship Attributes

Fittings
Powergrid
powergrid
630 MW
CPU
cpu output
450 tf
Capacitor
capacitor
1,450 GJ
High
high slots
5
Launchers
launcher slots
4
Turrets
turret slots
2
Medium
medium slots
6
Low
low slots
4
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
260 m/s
Inertia Modifier
inertia modifier (agility)
0.385
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
5.75 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
10 m³
Drone Bandwidth
drone bandwidth
10 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
60 km
Max Locked Targets
max. locked targets
8
Gravimetric Sensor
Gravimetric sensor strength
19 points
Sig. Radius
signature radius
112 m
Scan Res.
scan resolution
310 mm
Structure
Structure Hitpoints
structure hitpoints
2,100 HP
Mass
ship mass
11,780,000 kg
Volume
ship volume
107,000 m³
Cargo Capacity
cargo capacity
460 m³
Armor
Armor Hitpoints
armor hitpoints
1,800 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
2,550 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Osprey Navy Issue is similar to a Caracal. It is a shield-tanked missile cruiser, but it is significantly faster than a Caracal. Because of its boosted speed, it can be quite effective at kiting. It is important to note that the ONI's bonuses are geared towards kinetic missiles: it can use other damage type missiles also, although gets a reduced bonus whilst using them. These ships are rare to see, though, because the Caracal does almost all the same things, for much less ISK.

Skills

Further information about additional or recommended skills to pilot Osprey Navy Issue for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Osprey Navy Issue.

Tactics

The Osprey Navy Issue, because of its speed and missile velocity bonuses, is great for kiting. It can be either HML or HAM fit to take advantage of its bonuses. It is also a viable missile sniper using HMLs.

Notes

With Caldari Cruiser V, the ship will have 6 effective turrets whilst using Scourge missiles, and 5 effective turrets whilst using any other damage type.