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Hel
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Revision as of 01:50, 2 June 2014 by Plebe(talk | contribs)(changed category to supercarriers rather than supercarrier (all other categories are plural))
Inspired by a vicious scissor-toothed shark indigenous to old-world Matar, the Hel is widely viewed as a sign of a Republic out for blood. Since the beginning of its development it has remained a project cloaked in secrecy, with precious few people aware of its progress and its capabilities, and its formal unveiling has come as a defiant slap in the face to many who formerly believed the Matari incapable of working at this scale of starship design.
Whatever comprises the soil of its roots, though, one thing is clear: from no-frills living quarters to grim, unadorned aesthetic, this ferocious behemoth has been designed for one purpose and one purpose only.
”Imagine a swarm of deadly hornets pouring from the devil’s mouth. Now imagine they have autocannons.” -Unknown Hel designer
SHIP BONUSES
Minmatar Carrier Skill Bonuses: 50% bonus to Capital Shield and Armor transfer range per level 7.5% bonus to Shield and Armor transfer amount per level 99% reduction in CPU need for Warfare Link modules Can fit Projected Electronic Counter Measures Can deploy 3 additional Fighters, Fighter Bombers or Drones per level Can fit 1 additional Warfare Link module per level 200% bonus to Fighter and Fighter Bomber control range Immune to all forms of Electronic Warfare
Required Skills
Capital Ships I1h 56m
Advanced Spaceship Command V29d 15h 6m
Minmatar Carrier III2d 14h 13m
Minmatar Battleship V47d 9h 46m
Drone Interfacing V29d 15h 6m
Capital Ships III2d 14h 13m
Jump Drive Operation I41m
Science V5d 22h 13m
Navigation V5d 22h 13m
Warp Drive Operation V5d 22h 13m
Training Time what's this?
129d 17h 45m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none
Ship Attributes
Fittings
Powergrid
650,000 MW
CPU
950 tf
Capacitor
65,000 GJ
High
6
Launchers
0
Turrets
0
Medium
7
Low
5
Rig
3
capital
Calibration
400
Navigation
Max Velocity
80 m/s
Inertia Modifier
0.04
Warp Speed
1.5 AU/s
Base Time to Warp
78.15 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
175,000 m³
Drone Bandwidth
12,500 Mbit/sec
Targeting
Max Tgt. Range
138.75 km
Max Locked Targets
6
LADAR Sensor
150 points
Sig. Radius
11,640 m
Scan Res.
55 mm
Structure
Structure Hitpoints
420,000 HP
Mass
1,409,375,000 kg
Volume
51,000,000 m³
Cargo Capacity
1,360 m³
Armor
Armor Hitpoints
480,000 HP
Armor Resistances
EM
60
THR
35
KIN
25
EXP
10
Shields
Shield Capacity
891,000 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
You can write a summary for Hel here.
Skills
Further information about additional or recommended skills to pilot Hel for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Hel.
Tactics
No sub-article about Hel roles or piloting tactics. You can write them here.