Fenrir

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EVE University Database
 
Ship Database
Fenrir
Fenrir
Minmatar Republic
Minmatar Republic
Freighters
Fenrir Class
Highlight
Has Huge Cargohold
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Third in line to jump on the freighter bandwagon, the Republic decided early in the design process to focus on a balance between all ship systems. True to form, their creation is comparatively lightweight - though lightweight is certainly not a term easily applicable to this giant.

SHIP BONUSES

Minmatar Freighter bonuses (per skill level):
5% bonus to ship cargo capacity
5% bonus to ship max velocity
Role Bonus:
100% reduction in Reinforced Bulkhead CPU requirements

Required Skills
Training Time what's this?
36d 8h 30m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Nomad
Nomad.jpg
CornerT2s.png
Nomad
Jump Freighters Fenrir Class
Icon highlights.pngHas Huge Cargohold
Icon hi slot.png0 (0/0) Icon mid slot.png0 Icon low slot.png3
Icon powergrid.png3 MW Icon cpu.png5 tf
Icon velocity.png96 m/sec
Icon capacity.png132,000 m³

Ship Attributes

Fittings
Powergrid
powergrid
3 MW
CPU
cpu output
1 tf
Capacitor
capacitor
3,000 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
0
Low
low slots
3
Rig
rigs
0
 
Calibration
calibration
0
Navigation
Max Velocity
max. velocity
80 m/sec
Inertia Modifier
inertia modifier (agility)
0.063
Warp Speed
inertia modifier (agility)
1.37 AU/s
Base Time to Warp
base time to warp
71.62 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
0.00 km
Max Locked Targets
max. locked targets
0
LADAR Sensor
LADAR sensor strength
82 points
Sig. Radius
signature radius
3,385 m
Scan Res.
scan resolution
0 mm
Structure
Structure Hitpoints
structure hitpoints
65,000 HP
Mass
ship mass
820,000,000 kg
Volume
ship volume
15,500,000 m³
Cargo Capacity
cargo capacity
435,000 m³
Armor
Armor Hitpoints
armor hitpoints
22,000 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
48,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Fenrir is notable among freighters because it is the fastest to align, which substantially reduces travel time for long trips. However, it has the smallest cargohold (tied with the Providence) as a tradeoff for speed. In practice this has not been a problem since the Fenrir's previous maximum capacity of 860k m3 (with Freighter IV) is often used as the unofficial limit for courier contracts.[1]. Fitting 3 T1 Cargohold Optimization in the low slots will allow a Fenrir to easily carry this much cargo, though the sacrifice to EHP may make it risky to do so. It's likely that the volume limit will change in Kronos, though the Fenrir with freighter 4 will probably continue to define the limit.

Skills

Further information about additional or recommended skills to pilot Fenrir for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Fenrir.

Tactics

No sub-article about Fenrir roles or piloting tactics. You can write them here.

Notes

This vessel qualifies for the University Freighter Production Program.

References

  1. ^ Red Frog Freight FAQ - "The 860k m3 volume limit is because it can be handled by a Fenrir pilot with freighter 4 (freighter 5 takes forever to train and few people do it)."