Coercer
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Development SHIP BONUSES
Amarr Destroyer bonuses (per skill level):
Ship Attributes
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Summary
The Coercer is an Amarr T1 Destroyer. It uses lasers as its weapon system. With the Retribution patch, it gained a much needed 2nd mid slot and lost a low. The extra mid slot makes it better for kiting in solo/small gang PvP (before it could do it, but either someone needed to point the target, or they had to die before they realized they weren't pointed). The Coercer is great for applying ranged DPS in comparison to the other gun based destroyers, especially with T2 pulse. It can't do quite as much raw DPS as a Catalyst, for example, but it applies its damage at much greater range. It doesn't have as high of alpha as a thrasher, but at the same range, it applies much higher DPS.
Skills
Further information about additional or recommended skills to pilot Coercer for a specific or it's common role(s) can be written here.
Fitting
Dual Light Beam Laser I
Dual Light Beam Laser I
Dual Light Beam Laser I
Dual Light Beam Laser I
Dual Light Beam Laser I
Dual Light Beam Laser I
Dual Light Beam Laser I
Dual Light Beam Laser I
Experimental 1MN Afterburner I
Cap Recharger I
Small Armor Repairer I
Armor EM Hardener I
Armor Thermic Hardener I
Multifrequency S x8
- Fit three Small Capacitor Control Circuit I rigs if you can afford it (requires Jury Rigging I and Mechanic III).
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I
Salvager I
Salvager I
Salvager I
Salvager I
1MN Microwarpdrive I
Cap Recharger I
Co-Processor I
Capacitor Power Relay I
Capacitor Power Relay I
Small Salvage Tackle I
Small Salvage Tackle I
Small Salvage Tackle I
- The low slots on a salvaging boat can vary. The co-processor is only needed if you lack cpu, Electronics IV will give enough cpu to fit another Capacitor Power Relay I. The capacitor power relays help running the modules for longer periods of time, especially if cap skills are low. Cargo expanders can be of use in missions with many wrecks to loot. Even with cargo expanders, a destroyer will often run out of cargo space in level 4 missions.
- Rigs are optional, they are very expensive for most newbies.
- If salvaging sleeper sites in wormhole space, it is recommended to replace one tractor and one salvager by a prototype cloaking device and a core probe launcher.
Dual Light Pulse Laser II, Imperial Navy Multifrequency S
Dual Light Pulse Laser II, Imperial Navy Multifrequency S
Dual Light Pulse Laser II, Imperial Navy Multifrequency S
Dual Light Pulse Laser II, Imperial Navy Multifrequency S
Dual Light Pulse Laser II, Imperial Navy Multifrequency S
Dual Light Pulse Laser II, Imperial Navy Multifrequency S
Dual Light Pulse Laser II, Imperial Navy Multifrequency S
Dual Light Pulse Laser II, Imperial Navy Multifrequency S
Limited 1MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I
400mm Reinforced Rolled Tungsten Plates I
Damage Control II
Heat Sink II
Small Energy Burst Aerator I
Small Energy Collision Accelerator I
Imperial Navy Multifrequency S x1
Scorch S x1
Conflagration S x1
- This would be fine for a frig/dessie fleet too. Get to within 5km and overheat. Don't let frigates in closer than 1km or you will have problems tracking them. Conflag is for larger targets than you, use INMF for frigs. Scorch hits out to 15km if you need it.
- This is an extremely tight fit. You need AWU V for it to work. If you don't have that and don't want to use an implant, drop the collision accelerator for a Small Trimark and an Anti-Explosive rig.
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Limited 1MN Microwarpdrive I
Warp Disruptor II
Damage Control II
400mm Reinforced Rolled Tungsten Plates I
Heat Sink II
Small Energy Locus Coordinator I
Small Energy Locus Coordinator I
Small Trimark Armor Pump I
Scorch S x1
Imperial Navy Multifrequency S x1
Conflagration S x1
- Hits out to 20 with Scorch. Requires AWU 5 or a 3% PG implant. If you have max skills and are willing to fit a PG implant you can drop the Trimark for a Collision Accelerator.
Tactics
No sub-article about Coercer roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.