Development This ship was born out of the experience gained by the Federation after the launch of the Talos-Class Attack Battlecruiser. Sensing that the Brutix hull could be refined further, it was decided to remove all notion of active defense from it to favor improvements to its already significant damage potential. The final outcome of this experiment resulted in the Brutix Navy Issue, a vessel that already shows great potential from the few skirmishes it has been into so far.
SHIP BONUSES
Gallente Battlecruiser bonuses (per skill level): 10% bonus to Medium Hybrid Turret damage 7.5% bonus to Medium Hybrid Turret tracking speed Role Bonus: • Can fit Warfare Link modules 25% bonus to Medium Hybrid Turret optimal range and falloff
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
75 m³
Drone Bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
65.00 km
Max Locked Targets
7
Magnetometric Sensor
22 points
Sig. Radius
305 m
Scan Res.
200 mm
Structure
Structure Hitpoints
7,500 HP
Mass
11,800,000 kg
Volume
270,000 m³
Cargo Capacity
475 m³
Armor
Armor Hitpoints
6,750 HP
Armor Resistances
EM
50
THR
35
KIN
35
EXP
10
Shields
Shield Capacity
5,250 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
This vessel is an iteration over the regular version. The Armor Repairer amount bonus has been swapped for a 7.5% Medium Hybrid Turret tracking bonus per level, another low slot has been added and it is a bit more maneuverable as well.
Skills
Further information about additional or recommended skills to pilot Brutix Navy Issue for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Brutix Navy Issue.
Tactics
No sub-article about Brutix Navy Issue roles or piloting tactics. You can write them here.
Notes
No notes on Brutix Navy Issue. You can write some here.