Coercer

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EVE University Database
 
Ship Database
Coercer
Coercer
Amarr Empire
Amarr Empire
Standard Destroyers
Coercer Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Development
Noticing the alarming increase in Minmatar frigate fleets, the Imperial Navy made its plans for the Coercer, a vessel designed specifically to seek and destroy the droves of fast-moving frigate rebels.

SHIP BONUSES

Amarr Destroyer bonuses (per skill level):
10% bonus to Small Energy Turret tracking speed
10% reduction in Small Energy Turret activation cost
Role Bonus:
50% bonus to Small Energy Turret optimal range

Required Skills
Training Time what's this?
9h 18m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Heretic
Heretic.jpg
CornerT2s.png
Heretic
Interdictors Coercer Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (7/4) Icon mid slot.png3 Icon low slot.png3
Icon powergrid.png70 MW Icon cpu.png270 tf
Icon velocity.png310 m/sec
Icon capacity.png380 m³

Ship Attributes

Fittings
Powergrid
powergrid
85 MW
CPU
cpu output
168 tf
Capacitor
capacitor
700 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
8
Medium
medium slots
2
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
255 m/sec
Inertia Modifier
inertia modifier (agility)
2.77
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
6.34 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
30.00 km
Max Locked Targets
max. locked targets
6
RADAR Sensor
RADAR sensor strength
10 points
Sig. Radius
signature radius
62 m
Scan Res.
scan resolution
525 mm
Structure
Structure Hitpoints
structure hitpoints
800 HP
Mass
ship mass
1,650,000 kg
Volume
ship volume
47,000 m³
Cargo Capacity
cargo capacity
375 m³
Armor
Armor Hitpoints
armor hitpoints
900 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
700 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Coercer is an Amarr T1 Destroyer. It uses lasers as its weapon system. With the Retribution patch, it gained a much needed 2nd mid slot and lost a low. The extra mid slot makes it better for kiting in solo/small gang PvP (before it could do it, but either someone needed to point the target, or they had to die before they realized they weren't pointed). The Coercer is great for applying ranged DPS in comparison to the other gun based destroyers, especially with T2 pulse. It can't do quite as much raw DPS as a Catalyst, for example, but it applies its damage at much greater range. It doesn't have as high of alpha as a thrasher, but at the same range, it applies much higher DPS.

Skills

Further information about additional or recommended skills to pilot Coercer for a specific or it's common role(s) can be written here.

Fitting

Mission Basic
Coercer: Mission Basic
EFT
[Coercer, Mission Basic]
Dual Light Beam Laser I
Dual Light Beam Laser I
Dual Light Beam Laser I
Dual Light Beam Laser I
Dual Light Beam Laser I
Dual Light Beam Laser I
Dual Light Beam Laser I
Dual Light Beam Laser I

1MN Monopropellant Enduring Afterburner
Cap Recharger I

Small Armor Repairer I
Armor EM Hardener I
Armor Thermic Hardener I



Multifrequency S x8

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FITTING DIFFICULTY
EVE VERSION
PHOEBE 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Fit three Small Capacitor Control Circuit I rigs if you can afford it (requires Jury Rigging I and Mechanic III).
Salvager
Coercer: Salvager
EFT
[Coercer, Salvager]
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I
Salvager I
Salvager I
Salvager I
Salvager I

1MN Microwarpdrive I
Cap Recharger I

Co-Processor I
Capacitor Power Relay I
Capacitor Power Relay I

Small Salvage Tackle I
Small Salvage Tackle I
Small Salvage Tackle I



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FITTING DIFFICULTY
EVE VERSION
PHOEBE 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • The low slots on a salvaging boat can vary. The co-processor is only needed if you lack cpu, Electronics IV will give enough cpu to fit another Capacitor Power Relay I. The capacitor power relays help running the modules for longer periods of time, especially if cap skills are low. Cargo expanders can be of use in missions with many wrecks to loot. Even with cargo expanders, a destroyer will often run out of cargo space in level 4 missions.
  • Rigs are optional, they are very expensive for most newbies.
  • If salvaging sleeper sites in wormhole space, it is recommended to replace one tractor and one salvager by a prototype cloaking device and a core probe launcher.
Solo Brawler
Coercer: Solo Brawler
EFT
[Coercer, Solo Brawler]
Dual Light Pulse Laser II, Imperial Navy Multifrequency S
Dual Light Pulse Laser II, Imperial Navy Multifrequency S
Dual Light Pulse Laser II, Imperial Navy Multifrequency S
Dual Light Pulse Laser II, Imperial Navy Multifrequency S
Dual Light Pulse Laser II, Imperial Navy Multifrequency S
Dual Light Pulse Laser II, Imperial Navy Multifrequency S
Dual Light Pulse Laser II, Imperial Navy Multifrequency S
Dual Light Pulse Laser II, Imperial Navy Multifrequency S

Limited 1MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I

400mm Reinforced Rolled Tungsten Plates I
Damage Control II
Heat Sink II

Small Energy Burst Aerator I
Small Energy Collision Accelerator I



Imperial Navy Multifrequency S x1
Scorch S x1
Conflagration S x1

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FITTING DIFFICULTY
EVE VERSION
PHOEBE 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • This would be fine for a frig/dessie fleet too. Get to within 5km and overheat. Don't let frigates in closer than 1km or you will have problems tracking them. Conflag is for larger targets than you, use INMF for frigs. Scorch hits out to 15km if you need it.
  • This is an extremely tight fit. You need AWU V for it to work. If you don't have that and don't want to use an implant, drop the collision accelerator for a Small Trimark and an Anti-Explosive rig.
Solo Kiter
Coercer: Solo Kiter
EFT
[Coercer, Solo Kiter]
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S

Limited 1MN Microwarpdrive I
Warp Disruptor II

Damage Control II
400mm Reinforced Rolled Tungsten Plates I
Heat Sink II

Small Energy Locus Coordinator I
Small Energy Locus Coordinator I
Small Trimark Armor Pump I



Scorch S x1
Imperial Navy Multifrequency S x1
Conflagration S x1

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FITTING DIFFICULTY
EVE VERSION
PHOEBE 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Hits out to 20 with Scorch. Requires AWU 5 or a 3% PG implant. If you have max skills and are willing to fit a PG implant you can drop the Trimark for a Collision Accelerator.


Fleet Up Fittings

Solo PvP - Kitey Glass Cannon
Coercer: Solo PvP - Kitey Glass Cannon
EFT
[Coercer, Solo PvP - Kitey Glass Cannon]
Dual Modulated Pulse Energy Beam I
Dual Modulated Pulse Energy Beam I
Dual Modulated Pulse Energy Beam I
Dual Modulated Pulse Energy Beam I
Dual Modulated Pulse Energy Beam I
Dual Modulated Pulse Energy Beam I
Dual Modulated Pulse Energy Beam I
Dual Modulated Pulse Energy Beam I

Faint Scoped Warp Disruptor
5MN Cold-Gas Enduring Microwarpdrive

Extruded Compact Heat Sink
Extruded Compact Heat Sink
Damage Control I

Small Energy Locus Coordinator I
Small Energy Locus Coordinator I
Small Energy Locus Coordinator I



True Sanshas Microwave S x8
Imperial Navy Multifrequency S x8
Imperial Navy Standard S x8

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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Use whichever faction ammo is cheaper as prices may fluctuate
  • Very poor capacitor life; use Standard ammo to conserve capacitor levels when possible
  • High DPS Glass Cannon fit that needs to avoid taking damage
PvE - Beginner Fit
Coercer: PvE - Beginner Fit
EFT
[Coercer, PvE - Beginner Fit]
Dual Anode Light Particle Stream I
Dual Anode Light Particle Stream I
Dual Anode Light Particle Stream I
Dual Anode Light Particle Stream I
Dual Anode Light Particle Stream I
Dual Anode Light Particle Stream I
Dual Anode Light Particle Stream I
Dual Anode Light Particle Stream I

1MN Monopropellant Enduring Afterburner
Small Compact Pb-Acid Cap Battery

'Refuge' Adaptive Nano Plating I
'Refuge' Adaptive Nano Plating I
Small 'Accommodation' Vestment Reconstructer I

Small Energy Metastasis Adjuster I
Small Energy Collision Accelerator I
Small Semiconductor Memory Cell I



Microwave S x8
Standard S x8
Multifrequency S x8

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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Use Standard Ammo to conserve cap usage
  • Not ideal for PvE progression but a easy starter ship for new Amarr players
Solo PvP - Advanced FW
Coercer: Solo PvP - Advanced FW
EFT
[Coercer, Solo PvP - Advanced FW]
Small Focused Pulse Laser II
Small Focused Pulse Laser II
Small Focused Pulse Laser II
Small Focused Pulse Laser II
Small Focused Pulse Laser II
Small Focused Pulse Laser II
Small Focused Pulse Laser II
Small Focused Pulse Laser II

Fleeting Compact Stasis Webifier
1MN Y-S8 Compact Afterburner

Heat Sink II
Heat Sink II
IFFA Compact Damage Control

Small Energy Collision Accelerator II
Small Transverse Bulkhead I
Small Transverse Bulkhead I



Scorch S x8
Imperial Navy Multifrequency S x8

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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • High DPS fit that can surprise most ships in Faction Warefare plex
  • Flown by the Amarr champion Kelon Darklight
E-UNI Coercer - Kite
Coercer: E-UNI Coercer - Kite
EFT
[Coercer, E-UNI Coercer - Kite]
Dual Light Pulse Laser II
Dual Light Pulse Laser II
Dual Light Pulse Laser II
Dual Light Pulse Laser II
Dual Light Pulse Laser II
Dual Light Pulse Laser II
Dual Light Pulse Laser II
Dual Light Pulse Laser II

5MN Y-T8 Compact Microwarpdrive
Warp Disruptor II

Heat Sink II
Heat Sink II
Damage Control II

Small Energy Locus Coordinator I
Small Energy Locus Coordinator I
Small Energy Locus Coordinator I



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FITTING DIFFICULTY
EVE VERSION
FROSTLINE
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • CT Import


Tactics

No sub-article about Coercer roles or piloting tactics. You can write them here.

Notes

This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.