Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet’s electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.
Developer: Duvolle Labs
Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden’s foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
SHIP BONUSES
Gallente Frigate Skill Bonus: 5% bonus to remote sensor dampener effectiveness and 10% reduction in remote sensor dampener capacitor need per level Electronic Attack Ships Skill Bonus: 10% bonus to warp disruptor range and 10% reduction in warp disruptor capacitor need per level
Required Skills
Gallente Frigate V11d 20h 26m
Spaceship Command I8m
Electronic Attack Ships I33m
Spaceship Command III4h 26m
Long Range Targeting V10d 18h 35m
Electronics II43m
Training Time what's this?
22d 19h 35m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
10 m³
Drone Bandwidth
5 Mbit/sec
Targeting
Max Tgt. Range
39 km
Max Locked Targets
7
Magnetometric Sensor
23 points
Sig. Radius
55 m
Scan Res.
546 mm
Structure
Structure Hitpoints
329 HP
Mass
1,095,000 kg
Volume
23,000 m³
Cargo Capacity
175 m³
Armor
Armor Hitpoints
351 HP
Armor Resistances
EM
50
THR
51
KIN
68
EXP
10
Shields
Shield Capacity
313 HP
Shield Resistances
EM
0
THR
40
KIN
70
EXP
50
Summary
The Keres is a T2 version of the Maulus, but rather than just being a straight upgrade, it has an extra bonus to warp disruptor range, allowing it to point enemies from 40k or more when overheated. This is often combined with sensor range damping to push the enemy's lock range down below the Keres' point range, allowing it to tackle a target while leaving them unable to do anything about it.
Skills
Further information about additional or recommended skills to pilot Keres for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Keres.
Tactics
No sub-article about Keres roles or piloting tactics. You can write them here.