Garmur
RELATED UNI-WIKI REFERENCES
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In YC 116, Mordu’s Legion intelligence reported to command that the Guristas pirates were developing new and advanced strike craft capabilities using unknown technologies. In response to these reports, Mordu’s Legion accelerated a program of ship development that was itself a response to trends in capsuleer tactics and warfare. The crash development and manufacturing effort resulted in a new family of fast strike ships integrated with one another to provide tactical flexibility and firepower across ship class lines. SHIP BONUSES
Gallente Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Garmur is the Mordu's Legion frigate added in the Kronos expansion. It is high speed dedicated missile ship, with a large bonus to warp disruptor and scrambler range, making it an excellent kiting ship. Its modifiers to missile velocity and flight time combine to give it 50% more missile range. This means it can quite effectively "rocket kite" by firing precision rockets up to 20km, as well as a more conventional light missile kiting strategy.
The high speed and warp disruptor range bonus on the Garmur make it a good skirmish scout and initial tackler in fleets, competing with interceptors for the job. The main downside is of course the extra expense, given the role doesn't have a very high life expectancy, and it is also missing the significant MWD signature bonus that interceptors get.
Skills
Further information about additional or recommended skills to pilot the Garmur for a specific or it's common role(s) can be written here.
Fitting
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Stasis Webifier II
5MN Quad LiF Restrained Microwarpdrive
Warp Scrambler II
1MN Afterburner II
Damage Control II
Ballistic Control System II
Small Ancillary Armor Repairer
Small Rocket Fuel Cache Partition II
Small Auxiliary Thrusters II
Small Low Friction Nozzle Joints I
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
Medium Shield Extender II
Warp Scrambler II
5MN Cold-Gas Enduring Microwarpdrive
Warp Disruptor II
Overdrive Injector System II
Micro Auxiliary Power Core II
Nanofiber Internal Structure II
Small Polycarbon Engine Housing I
Small Ionic Field Projector I
Small Warhead Calefaction Catalyst I
Caldari Navy Scourge Light Missile x400
Caldari Navy Inferno Light Missile x400
Caldari Navy Nova Light Missile x400
Caldari Navy Mjolnir Light Missile x400
Nanite Repair Paste x200
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
Republic Fleet Medium Shield Extender
Caldari Navy Warp Scrambler
Gistii B-Type 5MN Microwarpdrive
Shadow Serpentis Warp Disruptor
Ballistic Control System II
Micro Auxiliary Power Core II
Nanofiber Internal Structure II
Small Ionic Field Projector II
Small Ionic Field Projector II
Small Polycarbon Engine Housing II
- That's a rare case when you should bling frigate.
- As an option, scram can be replaced by a sensor booster (to catch strugglers when fleet warps out)
Tactics
The Garmur can easily solo some cruisers, such as the Thorax and Vexor. Its long point/scram range (to at least 36km) allows it to sit in a gate camp and tackle the cruiser when it decloaks. The microwarp drive allows it to sit well outside the cruiser's optimal range, speed-tank most weapons used against it and easily outrun medium and heavy drones. In addition, the cruiser can't outrun the Garmur to break the point/scram. Depending on skills and the number of drones deployed, if the cruiser uses webbing drones, the Garmur's top speed may drop to just below the microwarp speed of a cruiser. In a solo engagement, this would be a momentary distraction while the Garmur pilot destroys two or more of them, which would reduce their effectiveness sufficiently to allow the Garmur to outrun (or overtake) the cruiser.
Notes
You can write additional notes for Garmur here.