Stabber

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Revision as of 12:32, 27 October 2021 by Uryence (talk | contribs) (→‎Tactics: Had a go at filling in some notes on the Stabber as it is today.)
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Ship Database
Stabber
Stabber
Minmatar Republic
Minmatar Republic
Standard Cruisers
Stabber Class
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The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space.

SHIP BONUSES

Minmatar Cruiser bonuses (per skill level):
7.5% bonus to Medium Projectile Turret rate of fire
10% bonus to Medium Projectile Turret falloff

Required Skills
Training Time what's this?
19h 15m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Vagabond
Vagabond.jpg
CornerT2s.png
Vagabond
Heavy Assault Cruisers Stabber Class
Icon hi slot.png6 (1/5) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png925 MW Icon cpu.png400 tf
Icon velocity.png295 m/sec
Icon capacity.png460 m³
,Stabber Fleet Issue
Stabber Fleet Issue.jpg
CornerTFs.png
Stabber Fleet Issue
Faction Cruisers Stabber Class
Icon hi slot.png5 (3/5) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png950 MW Icon cpu.png310 tf
Icon velocity.png250 m/sec
Icon capacity.png450 m³

Ship Attributes

Fittings
Powergrid
powergrid
715 MW
CPU
cpu output
340 tf
Capacitor
capacitor
1,200 GJ
High
high slots
6
Launchers
launcher slots
2
Turrets
turret slots
4
Medium
medium slots
4
Low
low slots
4
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
290 m/sec
Inertia Modifier
inertia modifier (agility)
0.5
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
7.9 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
47.50 km
Max Locked Targets
max. locked targets
5
LADAR Sensor
LADAR sensor strength
13 points
Sig. Radius
signature radius
100 m
Scan Res.
scan resolution
320 mm
Structure
Structure Hitpoints
structure hitpoints
1,300 HP
Mass
ship mass
11,400,000 kg
Volume
ship volume
80,000 m³
Cargo Capacity
cargo capacity
420 m³
Armor
Armor Hitpoints
armor hitpoints
1,300 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,600 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Stabber is the fastest T1 cruiser. Unfortunately it also has limited grid and CPU and limited slots. It's best to think of it as a 'heavy frigate' or a 'light cruiser' rather than a cruiser proper. If you plan on moving into ships that utilize speed tanking or avoidance tactics this is a good ship to practice with. It can be fit as a tackle ship or an anti-frigate platform. Unfortunately it lacks the grid and CPU to fit the artillery.

Skills

Further information about additional or recommended skills to pilot Stabber for a specific or it's common role(s) can be written here.

Tactics

Compared to its sibling the Rupture, the Stabber trades out some durability and one projectile DPS bonus in return for a higher base speed and an unusual bonus to projectile turret falloff. The falloff bonus pushes the falloff range on 425mm autocannon out to about 26km with close-range ammo when a pilot has Minmatar Cruiser V. T2 425mm autocannon loaded with the special T2 ammo Barrage can achieve a falloff of about 40km.

The practical upshot of this combination of range and speed is that an autocannon-fit Stabber can kite effectively at the edge of warp disruptor range (24km); it doesn't have the highest on-paper DPS, but—especially with Barrage—it can apply meaningful DPS at a range where other ships with medium-sized close-range weapons will struggle. Since it has autocannon, the kiting Stabber can easily switch to short-range, high-damage ammo to close in on frigates and destroyers, or to fly in "under the guns" of larger opponents with larger, slow-tracking weapons.

Alongside autocannon, a typical kiting Stabber mounts a light shield buffer tank, a long point, a MWD, and some combination of modules to enhance speed, agility, range, and damage in the low slots. Flying one can provide some practice in kiting and manual piloting, skills which transfer well to more powerful (and more expensive) versions of the same archetype, the Vagabond and the Cynabal.

The Stabber also sees niche use, fitted with an oversized afterburner, as an ideal cheap, fast ship for stealing from ESS banks in sovereign nullsec.

Notes

You can add notes here.

Patch History