Atron
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The Atron is a hard nugget with an advanced power conduit system, but little space for cargo. Although it is a good harvester when it comes to mining, its main ability is as a combat vessel. SHIP BONUSES
Gallente Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Atron is the Gallente Attack Frigate. The Atron's high speed, agility, and bonus to the capacitor use of propulsion jamming modules (warp disruptors, warp scramblers and stasis webifiers) make it an excellent tackle frigate. The Atron also has bonuses to hybrid turrets, but for fleet use it is often given only the smaller types of blasters, or no weapons at all.
The job of an Atron pilot is usually to pin down an enemy and stay alive long enough for fleetmates to arrive and deliver damage. Flying the Atron provides good practice for eventually flying fleet interceptors (such as the Ares), which are more commonly used as fleet scouts and first tacklers.
The Atron is not as strong at dealing or taking damage as the two Gallente Combat Frigates, the Incursus and the Tristan. Novice Gallente pilots looking for a PvE frigate for Level 1 missions, or for serving the second (scram/web) tackle role in fleets, would be better served by flying one of these other ships instead of the Atron.
Skills
As a Tech 1 frigate, the Atron is much more forgiving of low character skills than many ships. However, its potential will improve with good character fitting skills and support skills. For the Atron's typical fleet role, navigation support skills are especially important, as they make it faster and more agile.
Tactics
Fleet Atron pilots might find this wiki's articles tackling and scouting useful; these provide details on how to serve as the fleet vanguard, and how to approach and point a target once it is on grid. Many of the basic principles of flying a tackling Atron hold across all Tech 1 tackle frigates: pilots should try to spiral in towards turret-using ships, and should stay alert to their target's vector using the tactical overlay, so that they can respond to target movements and keep the target pinned down.
As in fleets and gangs the Atron's main role is often tackling, its weapons are often fairly unimportant. Fleet-fit Atrons can go without weapons entirely, and pilots shouldn't strive to fit the biggest and best guns on the ship for fleet use. For solo and very-small-gang PvP, the Atron's DPS output will become important.
Notes
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