Thrasher Fleet Issue

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Thrasher Fleet Issue
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Minmatar Republic
Minmatar Republic
Faction Destroyers
Thrasher Class
Highlight
High amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The Republic Fleet's requirements for an upgraded Thrasher focused on the doctrinal strengths of the Minmatar: speed and unleashing a hailstorm of projectile fire upon any foe in range. To that end, the designers of the Thrasher Fleet Issue paid great attention to the engine systems and reducing the downsides of using high-performance microwarpdrive propulsion modules. The improvements to weapons systems significantly increased projectile rate of fire and the range of effective firing solutions. Increased firepower at range came at the cost of reduced tracking systems and dedicated defensive module support, but additional base shield and armor were crammed into the design by the canny Minmatar designers.

SHIP BONUSES

Minmatar Destroyer bonuses (per skill level):
5% bonus to Small Projectile Turret damage
5% bonus to Small Projectile Turret rate of fire
15% reduction in Microwarpdrive signature radius penalty
Role Bonus:
50% bonus to Small Projectile Turret optimal range and falloff

Required Skills
Training Time what's this?
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Thrasher
Thrasher.jpg
Thrasher
Standard Destroyers Thrasher Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (1/7) Icon mid slot.png3 Icon low slot.png2
Icon powergrid.png70 MW Icon cpu.png170 tf
Icon velocity.png270 m/sec
Icon capacity.png400 m³
, Sabre
Sabre.jpg
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Sabre
Interdictors Thrasher Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (1/7) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png58 MW Icon cpu.png230 tf
Icon velocity.png320 m/sec
Icon capacity.png400 m³

Ship Attributes

Fittings
Powergrid
powergrid
62 MW
CPU
cpu output
177 tf
Capacitor
capacitor
550 GJ
High
high slots
7
Launchers
launcher slots
1
Turrets
turret slots
6
Medium
medium slots
3
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
293 m/sec
Inertia Modifier
inertia modifier (agility)
2.75
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
6.21
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
30 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
10 points
Sig. Radius
signature radius
56 m
Scan Res.
scan resolution
550 mm
Structure
Structure Hitpoints
structure hitpoints
1,125 HP
Mass
ship mass
1,600,000 kg
Volume
ship volume
43,000 m³
Cargo Capacity
cargo capacity
400 m³
Armor
Armor Hitpoints
armor hitpoints
1,125 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,200 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Summary about Thrasher Fleet Issue.

Skills

Further information about additional or recommended skills to pilot Thrasher Fleet Issue for a specific or its common role(s) can be written here.

Tactics

No sub-article about Thrasher Fleet Issue roles or piloting tactics. You can write them here.

Notes

You can add notes about Thrasher Fleet Issue here.

Patch History