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Minmatar Republic |
Haulers |
Wreathe Class |
RELATED UNI-WIKI REFERENCES
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Carry the ancestor's wisdom with you and you will always be home.
- – Vherokior Chief Isardsund Urbrald
The Wreathe is an old hauler of the Minmatar Republic and one of the oldest ship designs still in use. The design of the Wreathe is very plain, which is the main reason for its longevity, but it also makes the ship incapable of handling anything but the most mundane tasks.
SHIP BONUSES
Minmatar Haulers bonuses (per skill level):
5% bonus to ship cargo capacity
5% bonus to ship inertia modifier
Role Bonus:
90% reduction to effective distance traveled for jump fatigue
Required Skills
Training Time what's this?5h 0s
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Grouping
▪ Variations Prowler
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Can Use Covert Ops Cloak
130 MW 230 tf
220 m/sec
3,500 m³
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Ship Attributes
Fittings |
High 2
Launchers 0
Turrets 1
Rig
3
medium
Calibration 400
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Navigation |
Base Time to Warp 11.23 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
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Targeting |
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Structure |
Structure Hitpoints 2,250 HP
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Armor |
Armor Hitpoints 1,000 HP
Armor Resistances
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Shields |
Shield Capacity 1,140 HP
Shield Resistances
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Summary
The Wreathe is the entry level hauler provided to Minmatar capsuleers during the tutorial missions. Like the other starter transports it has a relatively small cargo hold but more than makes up for it with speed and tank. Its cargo hold is not to be underestimated either, as with high skills and a proper fit it is able to carry a packaged battlecruiser and still have plenty of extra space.
The Wreathe is notable for being the fastest Tech 1 hauler available, to the point that with maximum skills, two inertial stabilizers will allow it to align as fast as a blockade runner or interceptor. It does this while having the second largest base cargo hold of the fast haulers, making it arguably the best overall ship in its class. A properly fit Wreathe will be able to zip through most lowsec gate camps, assuming they aren't packing smartbombs. Running distribution missions and trading goods in lowsec can provide some practical experience for future blockade runners. Ultimately, the Wreathe possesses unmatched versatility among the haulers while remaining incredibly cheap, making it an invaluable tool for any industrialist.
Skills
Further information about additional or recommended skills to pilot Wreathe for a specific or its common role(s) can be written here.
Tactics
No sub-article about Wreathe roles or piloting tactics. You can write them here.
Notes
You can add notes here.
Patch History
A long, long time ago...
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Release 119.5 Released on Tuesday, May 9th, 2017
- Tweaked small geometry area at the front of the Wreathe.
Odyssey 1.1 Released on Tuesday, September 3rd 2013
- Each race will have one hauler focused on travel time and resilience (Badger, Sigil, Wreathe and Nereus).
- Minmatar Hauler Skill Bonus per level:
- +5% Cargo Capacity.
- +5% Agility (was max velocity).
- Statistics:
- Slot layout: 2H(+1), 5M(+3), 5L(+3); 1 turrets , 0 launchers.
- Fittings: 200 PWG(+155), 320 CPU(-280).
- Cargo (capacity / capacity with max expanders, t1 expander rigs and all 5 skills): 2900(-400) / 18576m3.
- Defense (shields / armor / hull) : 1140(+1061) / 1000(+257) / 2250(+1469).
- Mobility (max velocity / agility / mass / align time): 140(+15) / .81(-.19) / 10000000 / 11.2(-2.6).
- Signature radius: 155(-5).
- Warp speed: 6au/s (+1.5).
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