Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.
Developer: Khanid Innovation
In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
SHIP BONUSES
Amarr Cruiser Skill Bonus: 5% bonus to Tracking Disruptor effectiveness and 10% bonus to drone hit points and damage per level. Recon Ships Skill Bonus: 40% bonus to Energy Vampire and Energy Neutralizer range and 20% bonus to Energy Vampire and Energy Neutralizer transfer amount per level
Required Skills
Amarr Cruiser V29d 15h 6m
Spaceship Command III4h 26m
Amarr Frigate IV2d 2h 17m
Recon Ships I50m
Spaceship Command V5d 22h 13m
Signature Analysis V5d 22h 13m
Covert Ops IV4d 4h 34m
Training Time what's this?
47d 23h 41m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
150 m³
Drone Bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
130 km
Max Locked Targets
10
RADAR Sensor
28 points
Sig. Radius
150 m
Scan Res.
281 mm
Structure
Structure Hitpoints
872 HP
Mass
11,810,000 kg
Volume
120,000 m³
Cargo Capacity
345 m³
Armor
Armor Hitpoints
1,463 HP
Armor Resistances
EM
50
THR
35
KIN
53
EXP
70
Shields
Shield Capacity
1,238 HP
Shield Resistances
EM
0
THR
20
KIN
63
EXP
81
Summary
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Skills
Further information about additional or recommended skills to pilot Curse for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Curse.
Tactics
No sub-article about Curse roles or piloting tactics. You can write them here.