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HIGHLIGHTS
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HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.
SHIP BONUSES
Amarr Battleship Skill Bonus: 10% bonus to Large Energy Turret capacitor use and 7.5% bonus to Large Energy Turret optimal range per level.
Required Skills
- Amarr Battleship II6h 17m
- Spaceship Command IV1d 1h 8m
- Amarr Cruiser IV5d 5h 42m
Training Time what's this?6d 13h 8m
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Grouping
▪ Variations Paladin
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High Amount of High Slots High Amount of Low Slots
16,000 MW 530 tf
100 m/sec
1,125 m³
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, Apocalypse Navy Issue
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22,000 MW 580 tf
120 m/sec
790 m³
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, Apocalypse Imperial Issue
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High Amount of High Slots High Amount of Low Slots
23,400 MW 550 tf
94 m/sec
675 m³
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Ship Attributes
Fittings |
High 8
Launchers 2
Turrets 8
Rig
3
large
Calibration 400
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Navigation |
Base Time to Warp 18.31 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 75 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 6,641 HP
Frigate Escape Bay 1 Frigate
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Armor |
Armor Hitpoints 7,500 HP
Armor Resistances
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Shields |
Shield Capacity 6,211 HP
Shield Resistances
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Summary
You can write a summary for Apocalypse here.
Skills
Further information about additional or recommended skills to pilot Apocalypse for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Apocalypse.
Tactics
No sub-article about Apocalypse roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Apocalypse here.
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