Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
Developer: Carthum Conglomerate
Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited.
SHIP BONUSES
Amarr Frigate Skill Bonus: 10% reduction in Small Energy Turret capacitor use and 5% bonus to Small Energy Turret damage per level Interceptor Skill Bonus: 15% reduction in MicroWarpdrive signature radius penalty and 7.5% bonus to Small Energy Turret Tracking Speed per level Role bonus: 80% reduction in Propulsion Jamming systems activation cost
Required Skills
Amarr Frigate V11d 20h 26m
Spaceship Command I8m
Interceptors I33m
Spaceship Command III4h 26m
Evasive Maneuvering V11d 20h 26m
Training Time what's this?
23d 22h 1m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
0 m³
Drone Bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
20 km
Max Locked Targets
4
RADAR Sensor
9 points
Sig. Radius
32 m
Scan Res.
975 mm
Structure
Structure Hitpoints
597 HP
Mass
1,050,000 kg
Volume
28,100 m³
Cargo Capacity
135 m³
Armor
Armor Hitpoints
597 HP
Armor Resistances
EM
50
THR
35
KIN
25
EXP
30
Shields
Shield Capacity
246 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
60
Summary
The Amarr combat interceptor makes an excellent kiting DD ship taking advantage of the strengths of Scorch T2 ammo and lasers large optimal; however, the Imperial Navy Slicer overshadows it in exactly the same role. Brawler fits exist but are less popular due to the inherent fragility of interceptors.
Skills
Further information about additional or recommended skills to pilot Crusader for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Crusader.
Tactics
No sub-article about Crusader roles or piloting tactics. You can write them here.