High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Noticing the alarming increase in Minmatar frigate fleets, the Royal Navy made its plans for the Coercer, a vessel designed specifically to seek and destroy the droves of fast-moving frigate rebels.
SHIP BONUSES
Destroyer Skill Bonus: 10% bonus to Small Energy Turret tracking speed per level 10% bonus to Small Energy Turret Capacitor usage per level Role Bonuses: -25% rate of fire for all turrets 50% bonus to optimal range for small energy turrets
Required Skills
- Amarr Frigate III8h 53m
- Destroyers I16m
- Spaceship Command III4h 26m
Training Time what's this?0d 13h 45m
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Grouping
▪ Variations Heretic
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High Amount of High Slots
70 MW 270 tf
310 m/sec
380 m³
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Ship Attributes
Fittings |
High 8
Launchers 0
Turrets 8
Rig
3
small
Calibration 400
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Navigation |
Base Time to Warp 6.69 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 0 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 730 HP
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Armor |
Armor Hitpoints 782 HP
Armor Resistances
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Shields |
Shield Capacity 625 HP
Shield Resistances
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Summary
The Coercer is the amarr t1 destroyer. With 4 low slots the coercer is capable of high damage even for a destroyer, but its single mid slot makes it impossible to fit a propulsion mod and point, making it unsuitable for pvp.
Skills
Further information about additional or recommended skills to pilot Coercer for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Coercer.
Tactics
No sub-article about Coercer roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Coercer here.
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Amarr |
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Gallente |
Minmatar |
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