Engineered as a supplement to its big brother the Cyclone, the Thrasher's tremendous turret capabilities and advanced tracking computers allow it to protect its larger counterpart from smaller, faster menaces.
SHIP BONUSES
Destroyer Skill Bonus: 10% bonus to Small Projectile Turret tracking speed per level 5% bonus to Small Projectile Turret damage per level Role Bonuses: 50% bonus to optimal range for small projectile turrets
Required Skills
Minmatar Frigate III8h 53m
Spaceship Command I8m
Destroyers I16m
Spaceship Command III4h 26m
Training Time what's this?
0d 13h 45m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
0 m³
Drone Bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
27 km
Max Locked Targets
6
LADAR Sensor
9 points
Sig. Radius
56 m
Scan Res.
550 mm
Structure
Structure Hitpoints
625 HP
Mass
1,542,000 kg
Volume
43,000 m³
Cargo Capacity
400 m³
Armor
Armor Hitpoints
745 HP
Armor Resistances
EM
60
THR
35
KIN
25
EXP
10
Shields
Shield Capacity
803 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
The Thrasher can be an effective anti-frigate platform in PvE (L1 missions) or PvP. It is rarely seen in fleet combat, but its cheap cost makes it popular with suicide gankers.
The Thrasher's balanced mid and low slot layout makes it generally the most flexible destroyer, able to fit some tackle and an armour tank, or damage and a shield tank.
Skills
Further information about additional or recommended skills to pilot Thrasher for a specific or it's common role(s) can be written here.