Typhoon
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Much praised by its proponents and much maligned by its detractors, the Typhoon-class battleship has always been one of the most hotly debated spacefaring vessels around. Its distinguishing aspect - and the source of most of the controversy - is its sheer versatility, variously seen as either a lack of design focus or a deliberate freedom for pilot modification. SHIP BONUSES
Minmatar Battleship Skill Bonus: 5% bonus to Large Projectile Turret Rate of Fire and 5% bonus to Siege and Cruise missile launcher Rate of Fire per level
Ship Attributes
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Summary
The Typhoon's position as the cheapest of the Minmatar battleships is a little misleading, as it's not a very good ship for new pilots. With seven low slots, a useful rate of fire bonus and the bandwidth to field a full flight of heavy or sentry drones, it has a lot of potential. But it takes considerable skillpoint investment to bring that potential out, and the rate of fire bonus is split between two different weapon systems.
The Typhoon is consequently not a common sight, but when it is used it's usually fitted with missiles, often with torpedoes and either neuts or armor RR for close combat. There are also viable L4 mission-running fits which use cruise missile launchers and sentry drones.
However, new Minmatar battleship pilots will probably be more effective in one of the other two options.
Skills
Further information about additional or recommended skills to pilot Typhoon for a specific or it's common role(s) can be written here.
Fitting
Template:FittingsTemplate:Fittings Typhoon/Fittings/Incursion/Armor
Tactics
No sub-article about Typhoon roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Typhoon here.