High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
|
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.
Developer: Core Complexion
Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.
SHIP BONUSES
Battlecruiser Skill Bonus: 5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to Shield Booster effectiveness per level Command Ships Skill Bonus: 7.5% bonus to Medium Projectile Turret tracking speed and 3% bonus to effectiveness of Skirmish Warfare Links per level Role Bonus: 99% reduction in Warfare Link module CPU need. Can use 3 Warfare Link modules simultaneously.
Required Skills
- Minmatar Cruiser V29d 15h 6m
- Spaceship Command III4h 26m
- Minmatar Frigate IV2d 2h 17m
- Command Ships I1h 6m
- Spaceship Command V5d 22h 13m
- Warfare Link Specialist IV6d 12h 3m
- Battlecruisers V35d 13h 20m
- Logistics IV6d 6h 51m
- Spaceship Command III4h 26m
- Long Range Targeting V11d 20h 26m
- Signature Analysis V5d 22h 13m
Training Time what's this?104d 4h 31m
|
Grouping
▪ Variations Cyclone
|
Can use Command Burst module High Amount of High Slots
1,100 MW 550 tf
180 m/sec
450 m³
|
, Sleipnir
|
Can Use Command Burst modules High Amount of High Slots
1,300 MW 475 tf
165 m/sec
475 m³
|
|
Ship Attributes
Fittings |
High 8
Launchers 3
Turrets 5
Rig
3
medium
Calibration 400
|
|
Navigation |
Base Time to Warp 12.2 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
|
|
Drones |
Drone Bandwidth 40 Mbit/sec
|
|
Targeting |
|
|
Structure |
Structure Hitpoints 3,363 HP
|
|
Armor |
Armor Hitpoints 3,844 HP
Armor Resistances
|
|
Shields |
Shield Capacity 4,324 HP
Shield Resistances
|
|
Summary
The Claymore is the minmatar Fleet Command Ship. Its main purpose is to carry multiple warfare links, particularly skirmish warfare links. Its projectile damage bonuses are usually considered an afterthought.
The Claymore is one of the more popular fleet command ships, because the effects of skirmish warfare links (signature reduction, speed and tackle range) are applicable to almost any fleet doctrine. The Claymore's bonus to local shield boosting is usually ignored, because most fleets large enough to warrant the deployment of a Claymore have logistics ships, making a local active tank unsuitable.
While Claymores could theoretically boost both shield and armor fleets, the Claymore's slot layout makes it problematic to fit them with a strong armor tank.
Skills
Further information about additional or recommended skills to pilot Claymore for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Claymore.
Tactics
No sub-article about Claymore roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Claymore here.
show advanced ships |
Amarr |
Caldari |
Gallente |
Minmatar |
|