Exequror

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Exequror
Exequror
Gallente Federation
Gallente Federation
Standard Cruisers
Exequror Class
RELATED UNI-WIKI REFERENCES

The Exequror is a heavy cargo cruiser capable of defending itself against raiding frigates, but lacks prowess in heavier combat situations. It is mainly used in relatively peaceful areas where bulk and strength is needed without too much investment involved.

SHIP BONUSES

Gallente Cruiser Skill Bonus:
12.5% bonus to Remote Armor Repair System repair amount per level
5% reduction in Remote Armor Repair System capacitor use per level
Role Bonus:
1000% bonus to Remote Armor Repair System range
100% bonus to Logistic Drone repair amount

Required Skills
  • Gallente Cruiser I41m
    • Spaceship Command III4h 26m
    • Gallente Frigate IV2d 2h 17m
Training Time what's this?
2d 7h 25m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Oneiros
Oneiros.jpg
CornerT2s.png
Oneiros
Logistics Cruisers Exequror Class
Icon hi slot.png4 (0/2) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png1,050 MW Icon cpu.png370 tf
Icon velocity.png230 m/sec
Icon capacity.png600 m³
, Exequror Navy Issue
Exequror Navy Issue.jpg
CornerTFs.png
Exequror Navy Issue
Faction Cruisers Exequror Class
Icon hi slot.png5 (0/4) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,030 MW Icon cpu.png340 tf
Icon velocity.png280 m/sec
Icon capacity.png465 m³

Ship Attributes

Fittings
Powergrid
powergrid
610 MW
CPU
cpu output
275 tf
Capacitor
capacitor
1,375 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
4
Medium
medium slots
4
Low
low slots
5
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
240 m/s
Inertia Modifier
inertia modifier (agility)
0.61
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
9.32 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
47 km
Max Locked Targets
max. locked targets
8
Magnetometric Sensor
Magnetometric sensor strength
15 points
Sig. Radius
signature radius
80 m
Scan Res.
scan resolution
365 mm
Structure
Structure Hitpoints
structure hitpoints
1,600 HP
Mass
ship mass
11,020,000 kg
Volume
ship volume
113,000 m³
Cargo Capacity
cargo capacity
495 m³
Armor
Armor Hitpoints
armor hitpoints
1,400 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

No summary available.

Skills

The recommended certificates under the ships description is an excellent starting point:

  • Core Competency Basic [Certificate]
  • Armor Tanking Basic [Certificate]
  • Logistics Chief Basic [Certificate] - To enable it's remote repair features
  • Cruiser Hybrid Turrets Basic [Certificate]

In addition you may want to try picking up a few other skills to really get the most out of this hull before moving onto something more advanced:

As a miner:

  • Drones IV or V - to fit a few combat drones for extra defense.
  • Mining Drones III or IV - to increase ore yield of your 4 to 5 drones.
  • Mining IV - to increase ore yield of your mining lasers and to fit Miner II mining lasers.

  • Gas Harvesting IV* - to fit gas cloud harvesters
    • Gas cloud harvesting is a very expensive skill book to purchase and is outside of the normal price range of most new players (20+ million). Only do so if you know for certain you will be supporting a worm hole or null sec op where they will be deliberately mining the gas there. In such a cases ask those running the op if it is needed and see if they will be willing to purchase the book for you. The ability to have a low skilled pilot handle those sites while a higher skilled combat pilot takes care of another more lucrative site is almost always worth such an investment.

Fitting

Template:Fittings Template:Fittings

Tactics

  • Mining minerals or gas and hauling should not require an explination.


  • PVP:

    As a remote rep ship your job is to keep your fellow pilots alive. Add your Fleet commander, any other remote repair ships and a few of your friends to your watch list. Open your fleet window and select the broadcast history tab. Your job is to lock up and put reps on anyone that broadcasts "Need Armor" or if you see a big red block where the green shield block should be with someone on your watch list. Ask your FC who your going to "anchor" on and make sure to orbit that person unless told "Get out there and save him!" Use your ECM drones to jam out tackling frigates or anyone else the FC may designate as "bad".

    Be prepaired to get primaried and exploded when the other guys realize your a field medic. That fact is universal for any type of logistics pilot.


  • A final note on the Exequror:

    This ship is a great stepping stone, and when utilized correctly it can give a lot of valued play to a new player. It's even used by highly skilled players as a cheap logistics boat to rep posses or in high risk situations like null sec gas mining! Just don't expect too much from it and keep in mind which ship you want to move onto next.

Notes

This vessel qualifies for the University PYOS, and BYOM.