Caracal
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The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of taking on frigate packs and Assault Frigates. Excellent for Level 2 PvE missions. SHIP BONUSES
Caldari Cruiser Skill Bonus:
Ship Attributes
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Summary
The Caracal is an excellent choice for a level 2 mission runner because of it's ability to take on frigate packs. It can be either active or passive shield tanked. In fleets it's main role is taking on Assault Frigates and acting as a Tech 1 sniper when missile skills have been trained to extend targeting range and missile flight time.
Skills
The following are the minimum skills you need to fly this ship
- Caldari Frigate IV
- Caldari Cruiser II
- Spaceship Command Level III
- Electronics IV
- Missile Launcher I
- Afterburner Level I
- High Speed Maneuvering I
- Shield Upgrades I
- Hull Upgrades Level I
- Weapons Upgrades Level I
- Launcher Rigging Level I
See Missiles#Missile_Support_Skills for information on more advanced skills.
Fitting
Template:Fittings Template:Fittings Template:Fittings
Tactics
PvE
- Kite the rats !! Use your missile range to keep the frigates away from you while you pick them off with your missiles. It is possible to Alpha strike a rat frig with ordinary light missiles. If there are rat destroyers and cruisers with the frigates then take out the frigates first, then the destroyers, then isolate and take out the cruisers. Use your afterburner to stay out of their effective range but inside your missile optimal. Train your missile skills to increase optimal.
PvP solo
- The Caracal has nice bonuses for missiles and is decently fast, so it is a very good kiting ship. With the HAM tweaks it's good for taking out smaller ships (without using light missiles) that can catch it, while still being able to put a lot of DPS onto larger ships that can't catch it. Basically you just want to kite away from them, maybe heat your MWD initially if they warp in close/you are on a gate or station, then turn it off as it will burn out quite fast if you don't pay attention. Depending on your missile and cruiser skills you'll want to keep them from 20-30 KM away with HAMs. When you are running low on cap, simply pop a booster charge and keep burning along. Your goal is to avoid getting scrammed at all costs, so try to hit smaller ships that can catch you first and deal with bigger ships later.
PvP fleet
- Focus on enemy attack frigates and drones. Use your range to advantage. Warp out if your shields buckle and before you are down to armor
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.