Tornado
RELATED UNI-WIKI REFERENCES
|
In YC 113 Republic Security Services learned the Amarr Empire was building a new battlecruiser capable of supporting battleship-class weapons. Determined to not lose their technological edge to their adversaries, Republic Fleet commissioned Boundless Creation to construct a gunboat to match. SHIP BONUSES
Battlecruiser Skill bonus per level:
Ship Attributes
|
Summary
The Tornado was made to do one thing and one thing only: blow the every loving crap out of anything that is unfortunatly preoccupied with other threats. Like the other Tier 3 Battlecruisers, this ship is all gank and no tank. This naturally leads many to fit it for 200km+ sniper combat, since even a couple of cruisers or small frigate wolfpack can tear it apart rather quickly.
Skills
Further information about additional or recommended skills to pilot Tornado for a specific or it's common role(s) can be written here.
Fitting
1400mm Gallium Cannon
1400mm Gallium Cannon
1400mm Gallium Cannon
1400mm Gallium Cannon
1400mm Gallium Cannon
1400mm Gallium Cannon
1400mm Gallium Cannon
1400mm Gallium Cannon
Sensor Booster II
Sensor Booster II
Sensor Booster II
Tracking Computer II
Tracking Computer II
Tracking Enhancer II
Beta Reactor Control: Reaction Control I
Counterbalanced Weapon Mounts I
Counterbalanced Weapon Mounts I
Medium Projectile Collision Accelerator I
Medium Projectile Collision Accelerator I
Scan Resolution Script x3
Tracking Speed Script x2
Republic Fleet Phased Plasma L x16
- Only carry enough ammo for 1-2 volleys. Your ship won't last longer.
- The goal for the modules is being cheap, since you'll lose it all anyway.
- Does 9669 volley damage with All V skills.
- Change ammo type depending on the weakness of your target. Ship scanning and using EFT are your friends.
- Send tackle in at 0, land the Tornados at 30km.
Tactics
No sub-article about Tornado roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University PYOS and BYOM programs.