Venture
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Recognizing the dire need for a ship capable of fast operation in unsafe territories, ORE created the Venture. It was conceived as a vessel primed and ready for any capsuleer, no matter how new to the dangers of New Eden they might be, who wishes to engage in the respectable trade of mining. SHIP BONUSES
Traits:
Ship Attributes
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Summary
Designed as an entry mining frigate, the Venture provides a platform for the beginner miner. While it's mining rate isn't very impressive compared to Destroyers and bigger hulls, it's ore hold and bonus to gas mining make it an efficient miner that doesn't have to worry about thieves. The stabilized warp core makes it easier for the ship to escape pirates, although it should be mentioned, that most ships could just take the frigate down rather than trying to keep it from running first.
Skills
Further information about additional or recommended skills to pilot Venture for a specific or it's common role(s) can be written here.
Fitting
Miner I
Miner I
Salvager I
Small Shield Booster I
1MN Afterburner I
Survey Scanner I
Mining Laser Upgrade I
Hobgoblin I x2
- Basic mining setup, requiring nothing but a few basic skills.
- Hobgoblins provide defense against random rats; salvager lets you salvage any wrecks the drones leave behind.
Gas Cloud Harvester I
Gas Cloud Harvester I
Core Probe Launcher I
Adaptive Invulnerability Field II
1MN Afterburner I
Medium Shield Extender II
Damage Control II
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Small Anti-EM Screen Reinforcer I
Hornet EC-300 x2
Core Scanner Probe I x8
- Basic wormhole gas harvester fit. Tech 2 modules can be replaced with Tech 1 but will reduce your tank.
- Drones can be used against any attackers.
Gas Cloud Harvester II
Gas Cloud Harvester II
Core Probe Launcher I
Prototype ECCM Magnetometric Sensor Cluster
Medium Shield Extender II
Limited 1MN Microwarpdrive I
Warp Core Stabilizer I
Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I
Hornet EC-300 x2
Core Scanner Probe I x8
- ECCM to to make you harder to probe down and hopefully give you time to see the combat probes on d-scan.
- The warp core stab is to make it so that the enemy would need 4 points of warp disruption to pin you down.
- MSE II is to let you survive one volley on your way out.
- Gravity capacitor rigs to help you probe your way out to a new exit if needed.
Light Neutron Blaster II
Light Neutron Blaster II
Small 'Knave' Energy Drain
Small Shield Extender II
Experimental 1MN Afterburner I
Warp Disruptor II
Damage Control II
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Small Anti-EM Screen Reinforcer I
Hobgoblin II x2
- Slightly skill intensive bait venture. With max skills, puts out 86 DPS at 1k/second with 2425 EHP, and cap stable.
Tactics
Despite being a frigate, the Venture is rather heavy (similar to Stealth Bombers), so aligning might take some time. If there's the possibility of a threat (e.g. war targets in systems nearby), it should fly prealigned like any mining vessel or any bigger ship.
Here is some information on how to harvest gas in W-space. The "Ninja Gas Harvesting" fitting above is the one used for this tactic.
Notes
The Venture can be obtained for free via completing the second mission given by Career Tutorial - Industry Agent, together with a free copy of the mining frigate skill book (which is required by and only benefit the Venture).
The built-in warp core stabilization has the same effect as two fitted Warp Core Stabilizers. As with the Deep Space Transports this means that the ship can't be kept from entering warp, unless there are several Warp Disruptors, Warp Scramblers or a Warp Disruption Field Generator involved.