High Amount of High Slots
HIGHLIGHTS
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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An improved version of the feared Armageddon-class battleship, this vessel is probably one of the deadliest war machines ever built by the hand of man. Commanding one is among the greatest honors one can attain in the Amarr Empire, and suffering the fury of its turret batteries is surely the fastest way to reunite with the void.
SHIP BONUSES
Amarr Battleship Skill Bonus: 10% bonus to Large Energy Turret capacitor use and 5% Large Energy Turret rate of fire per level.
Required Skills
- Amarr Battleship I1h 6m
- Spaceship Command IV1d 1h 8m
- Amarr Cruiser IV5d 5h 42m
Training Time what's this?6d 7h 57m
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Grouping
▪ Variations Armageddon
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![Icon highlights.png](/images/thumb/b/b8/Icon_highlights.png/10px-Icon_highlights.png) High Amount of High Slots ![Icon highlights.png](/images/thumb/b/b8/Icon_highlights.png/10px-Icon_highlights.png) High Amount of Low Slots
![Icon powergrid.png](/images/thumb/3/37/Icon_powergrid.png/15px-Icon_powergrid.png) 13,500 MW ![Icon cpu.png](/images/thumb/c/c5/Icon_cpu.png/15px-Icon_cpu.png) 550 tf
![Icon velocity.png](/images/thumb/a/a1/Icon_velocity.png/15px-Icon_velocity.png) 100 m/sec
![Icon capacity.png](/images/thumb/8/82/Icon_capacity.png/15px-Icon_capacity.png) 750 m³
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, Redeemer
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![Icon highlights.png](/images/thumb/b/b8/Icon_highlights.png/10px-Icon_highlights.png) High Amount of High Slots ![Icon highlights.png](/images/thumb/b/b8/Icon_highlights.png/10px-Icon_highlights.png) High Amount of Low Slots
![Icon powergrid.png](/images/thumb/3/37/Icon_powergrid.png/15px-Icon_powergrid.png) 17,000 MW ![Icon cpu.png](/images/thumb/c/c5/Icon_cpu.png/15px-Icon_cpu.png) 505 tf
![Icon velocity.png](/images/thumb/a/a1/Icon_velocity.png/15px-Icon_velocity.png) 117 m/sec
![Icon capacity.png](/images/thumb/8/82/Icon_capacity.png/15px-Icon_capacity.png) 800 m³
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, Armageddon Imperial Issue
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![Icon highlights.png](/images/thumb/b/b8/Icon_highlights.png/10px-Icon_highlights.png) High Amount of High Slots ![Icon highlights.png](/images/thumb/b/b8/Icon_highlights.png/10px-Icon_highlights.png) High Amount of Low Slots
![Icon powergrid.png](/images/thumb/3/37/Icon_powergrid.png/15px-Icon_powergrid.png) 21,000 MW ![Icon cpu.png](/images/thumb/c/c5/Icon_cpu.png/15px-Icon_cpu.png) 550 tf
![Icon velocity.png](/images/thumb/a/a1/Icon_velocity.png/15px-Icon_velocity.png) 94 m/sec
![Icon capacity.png](/images/thumb/8/82/Icon_capacity.png/15px-Icon_capacity.png) 600 m³
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Ship Attributes
Fittings |
High 8
Launchers 0
Turrets 7
Rig
3
large
Calibration 400
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Navigation |
Base Time to Warp 18.67 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 125 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 10,000 HP
Frigate Escape Bay 1 Frigate
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Armor |
Armor Hitpoints 11,500 HP
Armor Resistances
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Shields |
Shield Capacity 8,500 HP
Shield Resistances
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Summary
An iteration on the regular Armageddon, with an extra mid slot and better tank and fitting stats. Of note is the expanded drone bay, meaning that unlike the regular Armageddon, the Navy variant can carry a full flight of heavies or sentries and also pack in some smaller drones for anti-frigate work.
Skills
Further information about additional or recommended skills to pilot Armageddon Navy Issue for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Armageddon Navy Issue.
Tactics
No sub-article about Armageddon Navy Issue roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Armageddon Navy Issue here.
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