High Amount of High Slots
HIGHLIGHTS
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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An improved version of the feared Armageddon-class battleship, this vessel is probably one of the deadliest war machines ever built by the hand of man. Commanding one is among the greatest honors one can attain in the Amarr Empire, and suffering the fury of its turret batteries is surely the fastest way to reunite with the void.
SHIP BONUSES
Amarr Battleship Skill Bonus: 10% bonus to Large Energy Turret capacitor use 5% Large Energy Turret rate of fire per level.
Required Skills
- Amarr Battleship I1h 6m
- Spaceship Command IV1d 1h 8m
- Amarr Cruiser IV5d 5h 42m
Training Time what's this?6d 7h 57m
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Grouping
▪ Variations Armageddon
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13,500 MW 550 tf
100 m/sec
750 m³
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, Redeemer
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17,000 MW 505 tf
117 m/sec
800 m³
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, Armageddon Imperial Issue
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21,000 MW 550 tf
94 m/sec
600 m³
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Ship Attributes
Fittings |
High 8
Launchers 0
Turrets 7
Rig
3
large
Calibration 400
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Navigation |
Base Time to Warp 18.96 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 125 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 10,000 HP
Frigate Escape Bay 1 Frigate
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Armor |
Armor Hitpoints 11,500 HP
Armor Resistances
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Shields |
Shield Capacity 8,500 HP
Shield Resistances
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Summary
An iteration on the regular Armageddon, with extra low and high slots and better tank and fitting stats. While the regular Armageddon is bonused for drone damage and hit point and energy neutralizer range, the Navy Armageddon is bonused for laser rate of fire and capacitor use. The ship modules being normally oriented to benefit the ship bonuses, a regular Armageddon will have a fairly different fit than the Navy issue version.
It remains that with a drone bay of 200 m3, the Navy issue Armageddon can carry a full flight of Small, Medium and Large drones, which allow for flexibility against a wide range of targets
Skills
Further information about additional or recommended skills to pilot Armageddon Navy Issue for a specific or it's common role(s) can be written here.
Fitting
[Armageddon Navy Issue, Armag Navy]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Medium Nosferatu II
Experimental 100MN Afterburner I
Prototype 100MN Microwarpdrive I
Tracking Computer II
Medium Capacitor Booster II
Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Heat Sink II
Heat Sink II
Heat Sink II
Large Processor Overclocking Unit I
Large Semiconductor Memory Cell I
Large Anti-Explosive Pump I
Ogre II x5
Hammerhead II x5
Hobgoblin II x5
Optimal Range Script x7
Navy Cap Booster 200 x50
Scorch L x7
Imperial Navy Gamma L x7
Imperial Navy Ultraviolet L x7
- Fitted for Odyssey
- Compared to the regular Armageddon, tank is about 35% greater (120K EHP before bonuses compared to about 85 - 90 K EHP with a similar fit)
- Damage output varies between 1270 at 17 + 13 km with Conflagration and Ogre II drones and 1000 at 53 + 13 with Scorch and the same drones.
- The Nosferatu is added more to add to cap stability than for capacitor warfare.
Tactics
No sub-article about Armageddon Navy Issue roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Armageddon Navy Issue here.
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