Fast Target Locking Time
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
|
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
Developer: Carthum Conglomerate
Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited.
SHIP BONUSES
Amarr Frigate Skill Bonus: 10% reduction in Small Energy Turret capacitor use and 5% bonus to Small Energy Turret damage per level Interceptor Skill Bonus: 15% reduction in MicroWarpdrive signature radius penalty and 7.5% bonus to Small Energy Turret Tracking Speed per level Role bonus: 80% reduction in Propulsion Jamming systems activation cost, immunity to non-targeted interdiction
Required Skills
- Amarr Frigate V11d 20h 26m
- Interceptors I33m
- Spaceship Command III4h 26m
- Evasive Maneuvering V11d 20h 26m
Training Time what's this?23d 22h 40m
|
Grouping
▪ Variations Executioner
|
45 MW 140 tf
410 m/sec
115 m³
|
, Malediction
|
Fast Target Locking Time
36 MW 150 tf
470 m/sec
98 m³
|
|
Ship Attributes
Fittings |
High 4
Launchers 0
Turrets 4
Rig
2
small
Calibration 400
|
|
Navigation |
Base Time to Warp 4.51 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
|
|
Drones |
Drone Bandwidth 0 Mbit/sec
|
|
Targeting |
|
|
Structure |
Structure Hitpoints 525 HP
|
|
Armor |
Armor Hitpoints 575 HP
Armor Resistances
|
|
Shields |
Shield Capacity 225 HP
Shield Resistances
|
|
Summary
The Amarr combat interceptor makes an excellent kiting DD ship taking advantage of the strengths of Scorch T2 ammo and lasers large optimal; however, the Imperial Navy Slicer overshadows it in exactly the same role. Brawler fits exist but are less popular due to the inherent fragility of interceptors.
Skills
Further information about additional or recommended skills to pilot Crusader for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Crusader.
Tactics
No sub-article about Crusader roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Crusader here.
show advanced ships |
Amarr |
Caldari |
Gallente |
Minmatar |
|