Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space.
Developer: Khanid Innovations, Inc.
In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment.
SHIP BONUSES
Amarr Industrial Skill Bonus: +5% cargo capacity per level +5% velocity per level Transport Ships Skill Bonus: +5% armor repairer repair amount per level +5% bonus to armor HP per level Role Bonus: +2 warp strength
Required Skills
Amarr Industrial V23d 16h 53m
Spaceship Command III4h 26m
Transport Ships I50m
Spaceship Command III4h 26m
Industry V5d 22h 13m
Training Time what's this?
30d 0h 50m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
0 m³
Drone Bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
45 km
Max Locked Targets
2
RADAR Sensor
16 points
Sig. Radius
160 m
Scan Res.
205 mm
Structure
Structure Hitpoints
4,500 HP
Mass
19,000,000 kg
Volume
300,000 m³
Cargo Capacity
4,000 m³
Armor
Armor Hitpoints
4,219 HP
Armor Resistances
EM
50
THR
35
KIN
63
EXP
80
Shields
Shield Capacity
2,109 HP
Shield Resistances
EM
0
THR
20
KIN
70
EXP
88
Summary
You can write a summary for Impel here.
Skills
Further information about additional or recommended skills to pilot Impel for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Impel.
Tactics
No sub-article about Impel roles or piloting tactics. You can write them here.