Ishtar
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While not endowed with as much pure firepower as other ships of its category, the Ishtar is more than able to hold its own by virtue of its tremendous capacity for drones and its unique hard-coded drone-control subroutines. SHIP BONUSES
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Ship Attributes
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Summary
One of the best cruiser class ships, the Ishtar can deal some serious damage with drones with a good tank. The Ishtar has the bandwidth to field a full flight of heavy or sentry drones, and it has a 325m3 drone bay, allowing it to carry several different drone flights. With a balanced 5 mid, 5 low slot layout the Ishtar can be shield or armor tanked. Without refitting the Ishtar can deploy sentry drones and snipe, or heavy drones and brawl up close, while carrying light and medium drones to deal with smaller ships. The Ishtar has no bonuses to weapons, so its highs are free to use drone link augmentors, cap warfare, or guns to add DPS.
Skills
As the Ishtar is a drone boat, it is highly recommended that the following skills be trained before a pilot attempts to fly the ship:
- Drones V
- Gallente Drone Specialization IV
- Combat Drone Operation IV
- Scout Drone Operation V
- Drone Interfacing IV
- Drone Navigation IV
- Drone Sharpshooting IV
- Drone Durability III
- Sentry Drone Interfacing V*
- Heavy Drone Operation V*
(*due to the long training time of both these skills, a pilot may choose to only train one of these skills to V before flying the Ishtar, but should promptly train the other as well. Pilots interested in brawling should choose Heavy Drone Operation, and pilots interested in sniping or mission running should choose Sentry Drone Interfacing.)
Additionally, as the Ishtar is somewhat difficult to fit without the proper skills, it is recommended that the pilot have the CORE SHIP OPERATION level IV and CORE WEAPON FITTING level IV certificates, which include (among other skills):
- Power Grid Management V
- CPU Management V
- Weapon Upgrades V
- Advanced Weapon Upgrades IV
Finally, as the Ishtar is a T2 ship, the pilot should be able to fit a T2 shield or T2 armor tank to the ship (this is required by E-UNI rules).
Fitting
Prototype Cloaking Device I
Core Probe Launcher I
Dual 150mm Prototype Gauss Gun
Dual 150mm Prototype Gauss Gun
Experimental 10MN Afterburner I
Omnidirectional Tracking Link II
Relic Analyzer I
Data Analyzer I
Cargo Scanner I
Drone Damage Amplifier II
1600mm Reinforced Steel Plates II
Medium Armor Repairer II
Damage Control II
Energized Adaptive Nano Membrane II
Medium Anti-Explosive Pump I
Medium Anti-Explosive Pump I
Warden I x5
Ogre I x5
Hammerhead II x5
Hobgoblin II x5
Warrior II x5
Medium Armor Maintenance Bot I x2
Light Armor Maintenance Bot I x1
Sisters Core Scanner Probe x8
Antimatter Charge M x3000
- Basic setup for exploration.
- Scans while cloaked.
- Select racial drones according to the damage type the enemy is most vulnerable to and according to range (for sentries).
- Use armor maintenance bots to repair damaged drones.
- Guns are for fending off frigates and drawing aggro. Select guns according to taste, as this ship has no particular bonus for any specific type.
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Experimental 10MN Microwarpdrive I
Fleeting Progressive Warp Scrambler I
Fleeting Propulsion Inhibitor I
Omnidirectional Tracking Link I
Omnidirectional Tracking Link I
Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II
Drone Damage Amplifier II
Medium Trimark Armor Pump II
Medium Anti-Explosive Pump II
Hammerhead II x5
Ogre II x5
Garde II x5
Hobgoblin II x5
Vespa EC-600 x5
Null M x1
- Drones V
- Scout Drone Operation V
- Drone Interfacing IV
- Drone Navigation IV
- Drone Sharpshooting IV
- Sentry Drone Interfacing V
- Gallente Drone Specialization IV
- Heavy Drone Operation V
- Electronic Warfare Drone Interfacing II
- With All Skills at 5: 49.4K EHP, 808 DPS using Ogre IIs, 70k range with Garde IIs, and cap stable at 40%.
- Swapping one of the Drone Damage Amplifiers for a second Energized Adaptive Nano Membrance increased the EHP to 58.9k but decreases the DPS to 691.
- The guns can be swapped to any tech II or meta 4 variant as desired, as the ship has no gun bonuses.
- The empty high slot can be filled with any module of your choice depending on fitting capabilities.
Dual 150mm Prototype Gauss Gun
Dual 150mm Prototype Gauss Gun
Dual 150mm Prototype Gauss Gun
Dual 150mm Prototype Gauss Gun
EM Ward Field II
Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
Experimental 10MN Afterburner I
Drone Damage Amplifier II
Drone Damage Amplifier II
Shield Power Relay II
Shield Power Relay II
Damage Control II
Medium Core Defense Field Purger I
Medium Core Defense Field Extender I
Garde I x5
Ogre I x5
Hammerhead II x5
Hobgoblin II x5
Warrior II x5
Medium Armor Maintenance Bot I x2
Light Armor Maintenance Bot I x1
Antimatter Charge M x1
- Basic setup for PvE brawling.
- Select racial drones according to the damage type the enemy is most vulnerable to.
- Use sentry drones to draw aggro of distant ships or to shoot ships which orbit outside of brawling range.
- Use armor maintenance bots to repair damaged drones.
- Guns draw aggro and increase overall dps. Select guns according to taste, as this ship has no particular bonus for any specific type.
- Cap stable only with good skills, or when either guns or AB are not active.
Drone Link Augmentor II
Medium Unstable Power Fluctuator I
Experimental 10MN Microwarpdrive I
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
F-90 Positional Sensor Subroutines
Conjunctive Magnetometric ECCM Scanning Array I
Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II
Drone Damage Amplifier II
Medium Sentry Damage Augmentor I
Medium Sentry Damage Augmentor I
Garde II x5
Hobgoblin II x5
Hammerhead II x5
Vespa EC-600 x5
Curator II x5
Scan Resolution Script x1
- A snipping fit that can project damage to 109 km. The ECCM module can be replaced to taste, but the minimum anount of CPU left without implants limit choices. With implants, a Remote Sensor Dampener might be useful. Updated for Odyssey 1.1.
- As fitted, with all skills at V and before fleet boost, this ship has 37.8 K EHP, flies at 1452 m/s (2056 m/s with MWD overheated) and align in 9.2 s (6.8 s with MWD off). The capacitor is stable.
- Damage varies between 722 dps at 62.8 + 12 km with Garde II sentries to 587 at 109 km (max drone control range) with Curator II sentries.
Tactics
No sub-article about Ishtar roles or piloting tactics. You can write them here.
Notes
In Mesopotamian mythology, Ishtar was the goddess of love and war. Also known as Astarte.