Osprey

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EVE University Database
 
Ship Database
Osprey
Osprey
Caldari State
Caldari State
Standard Cruisers
Osprey Class
RELATED UNI-WIKI REFERENCES

Development
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Caldari State the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Osprey.

The Osprey originally offered excellent versatility and power for what was considered a comparably low price. After its redesign, its inbuilt mining technology - now a little creaky and long in the tooth - was gutted from the Osprey and replaced in its entirety with tech of a different type, capable of high energy and shield transfers.

SHIP BONUSES

Caldari Cruiser bonuses (per skill level):
12.5% bonus to Remote Shield Booster amount
5% reduction in Remote Shield Booster activation cost
Role Bonus:
1000% bonus to Remote Shield Booster and Remote Capacitor Transmitter range
200% bonus to Remote Capacitor Transmitter transfer amount

Required Skills
Training Time what's this?
19h 15m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Basilisk
Basilisk.jpg
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Basilisk
Logistics Cruisers Osprey Class
Icon hi slot.png6 (2/1) Icon mid slot.png5 Icon low slot.png2
Icon powergrid.png1,050 MW Icon cpu.png460 tf
Icon velocity.png192 m/sec
Icon capacity.png485 m³
,Osprey Navy Issue
Osprey Navy Issue.jpg
CornerTFs.png
Osprey Navy Issue
Faction Cruisers Osprey Class
Icon hi slot.png5 (3/2) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png730 MW Icon cpu.png450 tf
Icon velocity.png260 m/sec
Icon capacity.png460 m³

Ship Attributes

Fittings
Powergrid
powergrid
425 MW
CPU
cpu output
410 tf
Capacitor
capacitor
1,375 GJ
High
high slots
5
Launchers
launcher slots
2
Turrets
turret slots
1
Medium
medium slots
5
Low
low slots
3
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
210 m/sec
Inertia Modifier
inertia modifier (agility)
0.61
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
9.39 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
20 m³
Drone Bandwidth
drone bandwidth
20 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
62.50 km
Max Locked Targets
max. locked targets
8
Gravimetric Sensor
Gravimetric sensor strength
15 points
Sig. Radius
signature radius
95 m
Scan Res.
scan resolution
280 mm
Structure
Structure Hitpoints
structure hitpoints
1,450 HP
Mass
ship mass
11,100,000 kg
Volume
ship volume
107,000 m³
Cargo Capacity
cargo capacity
485 m³
Armor
Armor Hitpoints
armor hitpoints
1,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,650 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Osprey is a T1 logistics ship, with bonuses to shield transfers and energy transfers. The Osprey is not designed to be cap stable on its own, but instead to trade capacitor with other Ospreys. Because of the 200% bonus to energy transfer amount, Ospreys trading energy transfers to each other effectively creates a large amount of capacitor out of nothing. This allows Ospreys to be cap stable with lower skills than its sister ship the Scythe, and makes it resistant to energy neuts. On the down side this makes it more vulnerable to jams, because a jammed osprey not only can't rep but also can't give capacitor, reducing its partners' ability to rep.

Skills

Further information about additional or recommended skills to pilot Osprey for a specific or it's common role(s) can be written here.

Fitting

AB
Osprey: AB
EFT
[Osprey, AB]
Medium Remote Shield Booster II
Medium Remote Shield Booster II
Medium Remote Shield Booster II
Medium 'Regard' Remote Capacitor Transmitter
Medium 'Regard' Remote Capacitor Transmitter

10MN Afterburner II
Large Shield Extender II
Adaptive Invulnerability Field II
EM Ward Field II
Conjunctive Gravimetric ECCM Scanning Array I

Internal Force Field Array I
Type-D Attenuation Signal Augmentation
Type-D Attenuation Signal Augmentation

Medium Anti-Thermal Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I



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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
POSprey
Osprey: POSprey
EFT
[Osprey, POSprey]
Medium 'Atonement' Ward Projector
Medium 'Atonement' Ward Projector
Large 'Atonement' Ward Projector
Large 'Atonement' Ward Projector
Large 'Atonement' Ward Projector

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Eutectic Capacitor Charge Array

Beta Reactor Control: Reaction Control I
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I


Light Shield Maintenance Bot I x4

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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Shield Emission Systems IV
  • Caldari Cruiser IV
  • Capacitor Management IV
  • Capacitor Emission Systems IV
NOTES
  • Fit for repairing POS shields. Cap stable.


Tactics

No sub-article about Osprey roles or piloting tactics. You can write them here.

Notes

This vessel qualifies for the University PYOS and BYOM programs.